Although I knocked a single one out yesterday, I can tell the rest of this week is going to have me running-and-gunning, so here’s the rest of the week’s Picks for you right up front –
For those who want to take their Pathfinder games into total sci-fi/fantasy mashup territory, here’s a great place to start.
Artificial intelligences—strange consciousnesses made of code—can lurk in the circuits and processors of robots and other fantastic technologies. When combined with the soul and arcane powers of a technopath, however, an AI can gain new ways to influence the material world around them, transforming into a new sort of entity: a technogeist. Capable of possessing robots, unlocking new powers in technology, and even manipulating reality from a virtual demiplane, this summoner alternate class is well suited to fantastic settings where iron robots and technological gods run rampant.
New rules options, including new feats and a new robot, are compatible with the official Pathfinder Roleplaying Game rules for technology and compliment (but doesn’t require) Fat Goblin Games’ hit Call to Arms: Fantastic Technology.
“Man, I’d like a cool city to run my [insert game system of choice] fantasy game in, but who has time to write something like that up?”
Here you go.
Why are we nicknamed the City of Bones?
People first started calling us that when the city’s founder killed the dragon Ignomia and used her bones to build the walls of Drakonheim.
It took on new meaning after the Empire fell. The marble palaces became skeletal remains of a dead civilization.
Now there is a third reason. The bones of the dead walk the street. Skeletons and zombies. Why don’t we fear them? We do, of course. But what choice do we have?
—Gavin Kipper, guide for hire
To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.
Drakonheim is a fantasy city full of intrigue and surrounded by dangers. Goblins dwell in the sewers, undead walk the streets, and aristocrats scheme for greater power. Hobgoblins ride across the northern plains, lizardfolk rule the southern swamps, and all manner of monsters hunt in the western mountains.
Drakonheim is a system-free setting; you can use it with any fantasy roleplaying game. It can serve as a quick stopping point, or as the center of an entire campaign.
The vast library of Rifts books are flying onto the digital shelves. If you’ve not checked all the latest offerings lately, you should. Those who are interested in my impending Savage Rifts project will seriously want to look into these books, because they contain so much awesome information that will add to your game, whichever system you’re using.
The Coalition State of Lone Star is a wild and woolly place of contrast and conflict. The Coalition States claims the entire State of Texas as their own, but they only control a small corner of it. It is here, at the Lone Star Complex, that the CS engages in genetic engineering and creates the famous Dog Boys and a host of other mutants. The rest of the state is held by the Pecos Empire – an empire of bandits, outlaws and rebels. The perfect companion to Rifts® New West™, Rifts® Spirit West™ and Rifts® Machinations of Doom™.
- 19 R.C.C.s, many of which are mutants.
- A few new O.C.C.s.
- Dog Boys – an in-depth look at how they are designed, bred and trained.
- Dog Boy armor and CS weapons.
- CS Death Wing assault armor.
- Hover cycles of the Lone Star State.
- Notable characters in the region.
- Overview of Lone Star and the Pecos Empire.
- Overview of the Lone Star Complex and the mad doctor who runs it.
- A wealth of background material and adventure ideas.
- 176 pages by Kevin Siembieda.
The final Pick is from the Dungeon Masters Guild (and remember, this is part of the DriveThruRPG network of sites, so your same login and account will take care of you there, too). Here’s Kobold Press‘ expansion for Hoard of the Dragon Queen.
Tyranny Expanded: A Return to Skyreach Castle!
The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat’s lost treasure buried in its frozen walls and cloudstuff vaults, but they aren’t the only ones. Giants and creatures of the frozen wastes wish to claim that wealth themselves!
This 5th Edition Dungeons & Dragons adventure is designed for 10th- and 11th-level characters, and is set in the Forgotten Realms.