Dark Heresy rolls on through the vastness of the Emperor’s unending galactic rule as enemies threaten humanity at every turn. This is a rules supplement that serves both players and GMs, adding to the whole play experience for anyone into the Warhammer 40k universe.
The Imperium fights in a time of constant war: there are countless threats to humanity’s continued survival, and more arise every day. Heretics and mutants infest the most populous hive planets, spreading their evil in dark places far from the Emperor’s light. Xenos races attack from every edge of the galaxy, expanding their foul empires and mocking the order and justice that flows from the Emperor’s throne. Yet perhaps the greatest war is the war that must be fought in secret, against the Daemons and the powers of Chaos that live within the Warp. Mankind uses the Warp daily for both travel and communication; if the true nature of the Warp and the beings that dwell within were to become known, civilization would surely descend into anarchy.
In the Enemies Beyond rules supplement for Dark Heresy Second Edition, you can become an Acolyte serving with the Ordo Malleus—those tasked with protecting the Imperium from the daemons of the Warp. Here, you’ll find new Acolyte options allowing you to play as an Exorcised character or a powerful Astropath. Gazetteers offer information on the Daemonic threats to the Askellon sectors, introducing new types of worlds such as Penal Colonies and Daemon Worlds. The GM will even find rules for creating his own Daemon Princes, details on the rites of possession and exorcism, and guidance for crafting the Acolyte’s adventures with the Ordo Malleus!