Trust me when I tell you, if you are at all a Savage Worlds fan, and especially if you’re a Savage GM, you not only want this book, you need it! Cool, insert-as-needed scenarios, sure, sure… all very nice. But the biggest aid this will be is stats for stuff – ready to hand! – for a lot of things you’ll otherwise scramble through any number of other sources in desperate search for.
Don’t even hesitate. Buy, download, use! My nickname for this is “Savage GM’s Little Helper (Part 1).”
Players are an unpredictable lot. You spend hours planning the perfect adventures, then they ignore your carefully staged clues to head off in a direction you had not prepared. Savage Lairs is here to help.
This book presents a range of sixty encounters all tailored to fit within a typical fantasy forest. Each page presents a new scene that offers a way to occupy the players while you try to figure out how to adapt your masterwork to their unexpected actions. Some could lead to a side quest or an unrelated adventure, but this is not necessary. These encounters help you to occupy the heroes for a bit, while you hurriedly readjust your main focus.
Savage Lairs Fantasy Forests is for use with any fantasy setting. It makes use of the Savage Worlds game system and requires the Savage Worlds Core Rules for use.