Monthly Archives: December 2015

And here is some love for the Dungeon World/Apocalypse World Engine fans here at year’s end. A chart-climber, and for good reason, as Perilous Deeps not only provides some perfect examples of how to craft a delve for AWE gaming, but it’s also a spot-on “Let’s game tonight, right now!” rescue package.

How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds.

These “deeps” include:

  • A citadel of glass, shimmering above the dunes in “Uncertain Reflections,” by Joe Banner
  • The burial place of a great elven hero in “Brightrock Barrow,” by Jeremy Strandberg
  • The earthly fane of unearthly parasites, in “Those Who Make Vows,” by Johnstone Metzger
  • The folly of a prideful Cyclopean sorcerer, in “The Pit of Vanzwink,” by Jason Lutes
  • A house of many doors that open into worlds beyond, in “Eesha’s Gulf,” by Dungeon World co-author Adam Koebel
  • A subterranean pyramid, riddled with unspeakable horrors in “Raising Hell Under the Holy Mountain,” by Claytonian

If you’ve been at all curious about the Unbelievably Simple Roleplaying system, here’s a rather powerful way to explore it. Somnium Void is a fairly in-depth space opera setting with an interesting centerpiece. Both the core rules and the setting fall under the Pay What You Want paradigm, allowing you to express as much or as little appreciate and support as you choose.

One hundred billion citizens of the galaxy all saw it. The vision flashed before them for mere seconds, but what they saw stuck with them ever since. A black ship over a white moon. This seemingly innocuous image became burnt onto the brain of every man, woman and child across the galaxy. The event became known as the Somnium. Life would never be the same again.

Welcome to Somnium Void, a space opera campaign setting for Unbelievably Simple Roleplaying (USR). This pay what you want book contains rules and ideas for running a space opera game in a fun setting inspired by Star Wars, Star Trek and Firefly.

What Does a Game of Somnium Void Look Like?

A panicked human diplomat staggers down a dark street in Primum, a poison dart stuck in her side. She collapses on the road as a shadowy member of the Pale Kings melts into the darkness.

A Shade doctor wraps bandages around the bloody stump of a soldier on board a warship that is being bombarded by Novorian Skyweavers.

A Cthoni Somnium Guardian sinks her blade into the neck of a Sketh Warmaster as it releases its final death howl.

A Wulfen smuggler is boarded by Magnan security, knowing that they will find the contraband hidden away in the ship.

Somnium Void is a game of adventure and heroism in the far future. Players will travel to different worlds like the ashen Hollow and the cyberpunk planet of Zero, making allies, enemies and credits. All the while the great powers that be are locked into a paranoid struggle that will likely pull the players into a story of intrigue and war. Whether you want to play a game that’s all about exploring new worlds and fighting aliens or whether you would prefer to get involved in politics and strategy, Somnium Void can be played in different ways. There is no one true way to play. Players can take on the role of smugglers, diplomats, assassins, Somnium Guardians, technopriests and more – the only limit is the imagination.


  • 10 character archetypes created especially for space opera fun
  • 7 races, including some weird and wonderful aliens
  • Rules for spaceship combat
  • 3 star systems, 15 planets
  • A list of allies and villains
  • Lots of useful random tables for generating your adventures 

First off, I hope everyone had a fantastic Christmas or otherwise celebrated the holidays as most desired!

Now, the Road Back to Darkness goes ever on, especially with this latest update of Classic World of Darkness information to the V20 iteration of the rules.

My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.

Let us find instruction from amidst the lies, together.

Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.

This Book Includes:

  • The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves.
  • New combo Disciplines, powers, Merits, Flaws, and other rules specific to each Clan.
  • Revising and updating more classic Vampire: The Masquerade material to V20.

I decided to go ahead and front-load five Picks today, since I will be in full-bore holiday mode after today. So check out all these great releases!

The latest Shaintar release in the constant cavalcade of new material, featuring what may be the setting’s most thought-provoking race.

Who…and What are the Dregordians!

Even though they look like 7 and a half foot tall crocodiles, they have emotions anyone could understand.  These are a people who enjoy learning from the other races.  They’ve long interacted with the Fae and have been a stalwart barrier against the Kal-A-Nar Empire’s expension to the south. 

A race, strange and Alien.  Some think these folk are behind the Dragon cult but that couldn’t be farther from the truth. These people follow The Way and choose logic and control over transitory feelings. Its probably a good thing…given that a moment of anger could mean the dismemberment of those less hardy races.

Come and travel in the living jungle and along the river to Ssatay.  The harmony within is shown in the architecture, art and culture of this people – yet they have lived through generations of war.  

This book contains everything required to base a campaign or character within Dregordia.  You’ll learn the history, weapons, art, beliefs and rituals of this strange race.  There’s even a bit of politics and even a secret or two we’ve shared.  

I had the pleasure of meeting and gaming with the authors at Pacificon Game Expo this year, and they are great people as well as talented storytellers!

A Reaper of Stone is the thrilling first novella of the fantasy series of the same name. It is a rich, twisting tale with all the elements of a classic, epic fantasy story. Reviewers compare it to Game of Thrones and the works of Joe Abercrombie. It is recommended for readers who enjoy epic fantasy, myth and legend, and/or stories with a strong female protagonist.

A Lady is dead. Her noble line ended. And the King’s Reaper has come to reclaim her land and her home. In the marches of Aedaron, only one thing is for certain. All keeps of the old world must fall.

Elinor struggles to find her place in the new world. She once dreamed of great things. Of becoming a hero in the ways of the old world. But now she is a Reaper. And her duty is clear. Destroy the old. Herald the new.

The true heart of Savage Worlds is its roots in pure pulp adventure, and this recent release from the Polish publishing powerhouse that is GRAmel really brings that home.

Rifles of Atlantis is a 32-page long pulp adventure for Savage Worlds, set in an alternate reality where Atlantis is about to join WWII. The players are American specialists sent to Atlantis on a diplomatic mission by President Roosevelt. But the mission might be something
more than it appears to be, and the representatives of Nazi Germany are plotting… and the inhabitants of the island have their secrets as well. Who’s the real ruler of Atlantis? What are the secrets of Fist of Gods?

The adventure contains enough setting material and story hooks to be an introduction to a pulp campaign of your own, or it could be a stand-alone experience – we have provided a set of four pre-generated characters.

Nazis, mutants, ancient undead psionic priests, Atlantis – all that awaits your players.

Kobold Press continues its high-quality 5th Edition D&D support with this Egyptian-flavored adventure.

Tomb of Tiberesh is an adventure for the Southlands Campaign Setting for five or six 2nd-level characters and uses the 5th Edition rules. It is easily adapted to any fantasy desert campaign.

Just outside Per-Bastet, in the kingdom of Nuria Natal, lie the newly discovered remains of Anu-Asir, a city once believed to exist only in myth. The ruins of Anu-Asir lie submerged under accumulations of sand, floodwater, and tall tales. It is now a hub of activity for those seeking to uncover its secrets—and profit from them. Droves of the curious, hopeful, greedy, and eccentric congregate around the unearthed city.

And just outside Anu-Asir, across the River Nuria, lies the most recently surfaced relic: the Pyramid of Tiberesh. Dare you explore its deadly mysteries?

To top it all off, here’s some sales and holiday bundles for you to enjoy!


I will readily admit he’s “My Doctor.” David Tennant’s run as science-fiction’s enduring heroic adventurer resonates with millions of fans, so getting his sourcebook up for the RPG is a real Christmas gift! He didn’t want to go… and now he’s back!

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Tenth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show!

After sacrificing himself to save Rose, the Doctor regenerates once more and immediately has to defend the Earth from alien invaders in his dressing gown. 

Travel back to Pompeii, forward to the end of the universe and set off on a memorable voyage on the spaceship Titanic. Discover you are not alone, find out who Harold Saxon is and thwart the return of the Time Lords (again).


One of the best things you can get for your favorite gaming friends is straight-up store credit at DriveThruRPG. You simply pay it straight in, then re-allocate the credit to whoever you like (you just need their email address that they use for the site).

Here’s a FAQ page for more information on how these Gift Certificates work.

So forget last-minute driving around or poking into Amazon wish lists – get them what they really want!

The march to get all of that amazing content for the Rifts setting online continues, and the Chaos Earth line is particularly exciting, since it goes back to when everything first went straight to hell.

Chaos Earth Resurrection

A Rifts Chaos Earth Sourcebook

The Golden Age of Science and human civilization is shattered with the return of magic and the Coming of the Rifts. Overnight, human civilization is toppled. Many major cities are wiped from the face of the Earth. Humanity struggles to survive against impossible odds and the demonic horrors, aliens and monsters emerging from the Rifts.

Now comes the first invasion from another world. Its army? The animated corpses of our own dead. Mechanized zombies that are nightmare creations with multiple body parts and armor and weapons bolted right onto their bodies. Unless stopped, they could wipe out all human life.

  • Do you hear the Transmission?
  • Chaos Zombies rise to slaughter the living.
  • 12 different mechanized Scrap Zombies join their ranks.
  • Frankenstein amalgamations, Scrap Zombies are armored and weaponized in ways never before imagined. They stalk the ruins of civilization and battle power armored troops in a death match humanity must win.
  • Zombie Mistakes and Quirks Tables.
  • The Black Obelisk, zombie factory, a madman and dark magic.
  • More monsters and plagues from beyond the Rifts.
  • Bringing mechanized zombies to other game settings. Suitable for use in Rifts®, Heroes Unlimited™ and other RPG worlds.
  • 160 page sourcebook.

There are times I like to do a callback to an older product, falling into the “In Case You Missed It” Category. At the same time, I’ve got many publishing friends who ask for a bit of extra love on something they felt might have been missed. This is one of those Picks, and I stand by it because the entire premise is cool as all get out and it slides ever-so-nicely into a little something I am working on, as well. 😉

The scheming god Set has built a dark mirror of the Egyptian empire. His minions raid the mortal realms, enslaving humans to construct impossible pyramids for an evil purpose. Worse, they’re invading alternate realities too. Someone has to hunt them down, and the techno-Egyptian god Ra is looking for a group of demigods who are up for the task.

Across the universe, the future is about to be Set.

Set Rising is part of the Suzerain Continuum.

In case you missed it, here’s a huge announcement about the future and rebranding of the World of Darkness. I am very happy for all of my friends (including Rich Thomas, Eddy Webb, Monica Valentinelli, and so many others) on this new, refreshing Path (see what I did there?).

The first step on said Path, of course, is this book.

Keep walking.

Eyes straight ahead.

Don’t look back.

In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.

Don’t look back!

Chronicles of Darkness RPG rulebook contains:

  • A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.
  • Dramatic rules for investigation, social manipulation, and bone-crunching violence.
  • Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.
  • The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.
  • Formerly titled nWoD Core Rulebook 2nd Edition.

Note: This is the Advance PDF and we will be collecting errata and correcting the PDF and preparing the Print On Demand versions afterwards. Purchasers of the Advance PDF will automatically get the final version of the PDF added to their Library.

Trust me when I tell you, if you are at all a Savage Worlds fan, and especially if you’re a Savage GM, you not only want this book, you need it! Cool, insert-as-needed scenarios, sure, sure… all very nice. But the biggest aid this will be is stats for stuff – ready to hand! – for a lot of things you’ll otherwise scramble through any number of other sources in desperate search for.

Don’t even hesitate. Buy, download, use! My nickname for this is “Savage GM’s Little Helper (Part 1).”

Players are an unpredictable lot. You spend hours planning the perfect adventures, then they ignore your carefully staged clues to head off in a direction you had not prepared. Savage Lairs is here to help.

This book presents a range of sixty encounters all tailored to fit within a typical fantasy forest. Each page presents a new scene that offers a way to occupy the players while you try to figure out how to adapt your masterwork to their unexpected actions. Some could lead to a side quest or an unrelated adventure, but this is not necessary. These encounters help you to occupy the heroes for a bit, while you hurriedly readjust your main focus.

Savage Lairs Fantasy Forests is for use with any fantasy setting. It makes use of the Savage Worlds game system and requires the Savage Worlds Core Rules for use.