Alternate Origins (Cypher) – Sean’s Pick, 103015

The verbiage of characters is a powerful concept in Cypher-driven games, which The Strange exemplifies in nigh-infinite degrees. Now the doors are opened to start with someone who isn’t human or from the core Earth paradigm. One thing players love is more options for character builds (and, in the case of this setting, more translation options as well), so here’s a must-have.

In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law.

But what if your character isn’t from Earth? What if she came here from one of those recursions—or what if your campaign is set in Earth’s shoals, in places where the characters don’t even know Earth exists? What if you just want even more flexibility in how characters translate in your campaign?

Alternate Origins introduces 15 new descriptors for characters not from Earth. A Vampire vector who is Licensed to Carry? A Halfling or a Grey spinner? How about a Rebel, or a Mutant paradox? New worlds of choices open up to your characters when they have Alternate Origins!

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