Honestly, I never imagined I’d have a title on Steam, of all places. But there it is!
The first of three Visual Interactive Novels I wrote for the Deadlands Noir setting, gussied up by the fantastic folks at Smiteworks and featuring the art of the awesome Cheyenne Wright! If this one does well, this may mean a lot more of the style and even other settings, so your support is greatly appreciated!
There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that epitaph rag.
Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie–and more than a little luck–they might just be enough to turn the tide.
This is just one story. The story of Harvey Jenkins, Private Investigator.
This story was written by Sean Patrick Fannon, Lead Designer and Brand Manager for Savage Rifts and author of numerous RPG products such as Shaintar: Legends Arise and The Fantasy Roleplaying Gamer’s Bible. The story is set in the Deadlands Noir RPG Setting created by John Goff, Shane Hensley, Clint Black and Sean Preston. The soundtrack was produced by Harry Mack for the Deadlands Noir Kickstarter and has been incorporated here as compelling background music. Cheyenne Wright produced all the images and artwork. The original concept was produced by Brendan Quinn and converted into it’s final form by Doug Davison, using the Ren’Py visual novel creation software. Editing was provided by Sara Quinn.
If you like this story, please look for more stories featuring Harvey Jenkins in The Big Easy.