Monthly Archives: May 2015

I was in Arizona from Tuesday to yesterday, working very closely with some RPG luminaries and awesome people on the Savage Rifts project, which put me completely behind of my Picks. Apologies to all who’ve missed them. Today, I am going to throw a quick selection to cover each of the days.

First, more Savage sci-fi action!

Nemezis: Galaxy is a companion for Savage Worlds: Nemezis, presenting in further detail the worlds of the Horizon System – and beyond, to the colonized planets of the Saggitarius Arm.
– survive in the freezing hell of Ash thanks to secrets of the Syndicate, and learn new rules for improving your guns
– learn more about the glorious (and not-so-glorious) past of Bariz
– join the elite troops of Cor, from the iconic Red Devils to undefeatable Golden Eagles
… and much more!

(Note – If you got the Ash, Cor and Bariz sourcebooks, some of the material appeared there; you should receive a discount purchase option for this book).


Next up, Cartoon Action Hour celebrates Mad Max: Fury Road with the Cartoon Action Hour: S3 Post-Apocalypse Kit!

The release of the long-awaited Mad Max: Fury Road has put all of us at Spectrum Games in something of a post-apocalyptic mood. To these ends, we’re offering a new PDF bundle that offers the Cartoon Action Hour: Season 3 rulebook and the Wasteland 2010 series book for only $11.99. That’s a 32% discount!


And now something a good bit different – gaslamp fantasy with a living document for a rules set!

Eidolon is a 366 page full colour book. It is entirely dedicated to bringing the campaign setting to life, and the rules are made available for free through a link you will receive upon purchase. The rules are meant to be a living document, meaning that there will be no more editions and erattas, but rules will be updated as players break and make the game. 

Eidolon: the Electrodyne Opera is a gaslamp fantasy setting, set in the year 1900. It is a world where stories focus upon the nobility and the affairs of state. Herein, the eight great nation-states of the Realm and the alien powers of both the hinterlands and antipodes acknowledge the sovereignty of the imperial Coronal. A celestial family of puissant nobles leads the Imperium, each of whom has attained near-immortality and stand at the centre of the Realm’s web of intrigue. The emperor is none other than Friedreich Münchausen, known better by the title of the Invictus…

… Thus, the Electrodyne Opera is a drama of politics, a game of thrones, and a work of blood and thunder. It celebrates the lives of the nobility in romance and tragedy, exalting their best and revelling in their worst. For each noble contends with his or her own fate, bound as they are to the mythic force known as the skein, making their life a passion play striving for immortality and apotheosis.

Finally, we now have the 3.5 edition of the Dungeon Master’s Guide is up!

The revised Dungeon Master’s Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master’s Guide has been reorganized to be more user friendly.

It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master’s Guide are included (over 10 prestige classes).

The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.


Last week was a look at the brand new and shiny, so this week I’m going to look back at some stuff you might have missed. Troll Lord made the first entry easy by putting Codex Celtarium on sale for 50% off. Anyone wanting to tap Celtic mythology for their games should have this one on hand.

More than Myths and Gods
The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you’ll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey!

  • 190 new spells
  • 90 gods and monsters from the Celtic mythos
  • 150 powers for the fey monsters & characters (optional)


And today’s Pick is so new, it’s not even out yet. This is a PREORDER for Monte Cook Games‘ rather inevitable into the “core rules for everything” field. The system made famous by Numenera and featured in The Strange gets some massive overhaul to make it usable for just about anything you can imagine.

A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings—or any setting you can imagine!

The Cypher System Rulebook adapts the Cypher System—the critically acclaimed, award-winning rules set that drives Numenera and The Strange—to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules.

If you’re already a fan of Numenera and/or The Strange, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!

Another shiny new release, this one for Pathfinder fans from Dreamscarred Press, who love upping the ante with psionics in the game.

Although psionic characters and creatures can alter the very nature of reality, some have achieved a level of power that goes beyond even the extraordinary  and into the realm of mythic. With Psionics Augmented: Mythic Psionics, you will find character options to allow psionic characters to play in mythic games, using the same rules as their non-psionic counterparts. But mythic characters need mythic enemies, and you will also find a variety of mythic psionic monsters to challenge your players in new and unique ways!

Psionics Augmented: Mythic Psionics is over 70 pages of new content and contains:

  • A new mythic path, the overmind, aimed at manifesters
  • Psionic path abilities for the other mythic paths
  • Mythic versions of feats such as Deep Focus, allowing a character to always be treated as maintaining focus, or Psicrystal Affinity, where even your psicrystal is mythic
  • Three hundred mythic versions of psionic powers, taking powers to whole new levels like a Mythic Energy Ball that freezes creatures in place or sets them on fire
  • Nine mythic psionic monsters, including the classics like the gray glutton and phrenic scourge, but also newer monsters like the deranged trepanner and ghaar
  • And more!

Not so much “new,” but certainly new to the PDF marketplace – the march to get D&D 3.5 material into everyone’s digital libraries continues with the recent release of the 3.5 Monster Manual up on DriveThruRPG.

Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.

Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before.

It’s a week of exciting new releases so far, and it doesn’t get more exciting than Robin D. Laws’ return to the ultimate over-the-top world of Feng Shui!

It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.

  • Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.
  • Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!
  • Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history’s course.
  • Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.

Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure,Feng Shui 2 is more than ready for you.

Are you ready for it?


Holy cow! At long last, we’ve got a third book for the Dresden Files RPG!

In Jim Butcher’s bestselling Dresden Files books, the forces of good bond together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game with the Paranet Papers supplement.

Travel to exotic locations like Las Vegas and South America to fight evil. Team up with characters from Turn Coat and Changes to fight evil. Join up with other Paranetters to… well, you get the picture.

The Dresden Files RPG Volume 3: Paranet Papers includes the following material:

  • Updated information through the Dresden Files novel Changes, with hints of Ghost Story
  • Detailed information on four key Dresdenverse times and places: Las Vegas, the Russian Revolution, the Neverglades, and Las Tierras Rojas/the Red Lands
  • Detailed rules and setting information for navigating the spirit world known as the Nevernever
  • Updated magical systems, including new material on soulfire, sponsorship, and thaumaturgy
  • New and updated creatures to populate your game, including demons, archangels, creatures of the Nevernever, and scions
  • Character updates and new characters introduced to the Dresdenverse

The Paranet Papers. Because playing a wizard wasn’t dangerous enough already.

Most of you know I use an affiliate code when I post these, which is a way I earn a bit of income as part of what I do here.

Not today.

95% of the revenue generated by this bundle goes directly to help CARE Nepal. Over 6000 dead, many thousands more missing, and tens of thousands in desperate need. Get some awesome game stuff, help alleviate suffering.

That’s what I call rolling a 20.

Game for Nepal

The most comprehensive OSR Oriental Adventures compilation ever with about everything the OSR has created for Asian-themed games so far.


All the profits of this charity bundle, save a 5% maintenance fee that will go to the distributor, will go to CARE Nepal, which is raising funds to help alleviate the sufferings of the Nepalese.