Earthdawn Fourth Edition Player’s Guide – Sean’s Pick, 051815

Fans of the Earthdawn setting have been through some rough seas, so to speak, as many creative visions have combined and, in some cases, clashed over bringing the best ideas they could into the game and the setting so well loved by so many.

Perhaps no signal so clearly declares the return of the great name of FASA back to the gaming hobby than this release.

An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.

The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time—the time of the Scourge—has passed, and the people have returned to the surface, reclaiming the lands that were once their home.

Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain, and protecting their homes and families from those that would enslave them.

The Player’s Guide provides you with the rules for playing characters from First to Eighth Circle, with all the talents, spells, and other tools needed to forge your own legends in the Earthdawn Roleplaying Game!

The Fourth Edition is the newest version of the classic fantasy role-playing game. While this edition revises many of the existing rules systems, the core mechanics and assumptions remain the same. This edition also updates the game setting, advancing the timeline several years. Products using previous editions of the Earthdawn game can be used with Fourth Edition, but may require some conversion to be fully compatible.

1 comment

  1. Markus May 18, 2015 7:22 pm  Reply

    I loved ED since the first release but I missed the 3rd edition. What I just can’t understand: Why did they release it as only half a core rulebook? This seems totally unplayable, since the whole background anf gamemaster part is missing, along with creatures and horrors. So if you are not a fan and already own a ton of earlier published books you can’t play ED. You will have to wait for the GM book and spend some more money – a lot more in total than for a classic rpg core rulebook – before you can enjoy ED.
    I am totally disappointed.

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