Monthly Archives: February 2015

Hey, everyone! Sorry for missing a couple of days last week, as well as yesterday, but the combination of Genghis Con, the holiday, and me dealing with a very unpleasant case of Con Crud put me in a hole for a bit.

Figured I’d come back swinging with a pretty huge deal to share today. On DriveThruRPG, you can pick up three iterations of the core rules at exceptionally awesome prices. This includes the Dungeons & Dragons Rules Cyclopedia, which contains everything from the Basic, Expert, Companions, and Master sets of the classic era. At 80% off the cover price, you can have it for $4.95!

Whether you’re a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:

  • All the rules from the D&D boxed set series, including Basic, Expert, Companion, and Masters
    Guidelines to develop and play characters from levels 1-36
  • Comprehensive lists of weaponry and equipment
  • Expansion rules including optional skills and talents
  • An overview of the Known World and the HOLLOW WORLD game setting, the official D&D campaign world; and Rules to convert D&D games and characters into AD&D 2nd edition game statistics and back again

Product History

The Dungeons & Dragons Rules Cyclopedia (1991), compiled and developed by Aaron Allston was the triumphant finale to the BECMI edition of D&D (1983-85). It was published in November 1991.

Anything Owen K.C. Stephens puts out something for Pathfinder, you know it’s going to be good and it’s going to be right (the man works for Paizo, after all). So if you want to go Mythic with your characters, and you want to go there from the ground up, you need Core Mythic Class Features.

While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves. This is unfortunate, because many characters focus much more on their core class abilities and powers than on feats. To alleviate this lack, in this section, we offer mythic upgrades for every class feature and talent for all the official core classes from the core rulebook. This allows characters to focus on classic abilities, such as armor mastery, evasion, uncanny dodge, and even bloodlines, domains, and arcane schools.

We’re on a bit of a roll here at Evil Beagle Games, with a brand new Guidebook out just a week after Magic & Cosmology. This one’s a fully-realized urban setting for fantasy fans, set in the epic high fantasy realm of Shaintar.

A backer-created “kingdom,” Eastport is the creative contribution of David Vibbert, who rather brilliantly conceived a kind of high-fantasy version of New Orleans. Sean had an immense amount of fun expanding this concept into the complete city-state product you now have here, which includes:

  • A complex tapestry of culture and society within a city run by trade and corruption.
  • A concise, yet rich history of Five Families and their dramatic influence on the past, present, and future of this vital seaport.
  • Numerous factions, and all the story arcs that might evolve from their interactions.
  • A complete Denizens section, featuring write ups of key figures and the unique kinds of threats one might face in the city streets, or perhaps out on the seas.
  • A useful sidebar on the matter of formalized duels within an urban setting.
  • A brief description of Illiana’s Point, a lighthouse-based village created by fellow backer Anders A. Olsen.

Eastport will be useful to anyone running fantasy games where a seedy, complex river-and-sea port comes into play.

Since I went so very high-dollar yesterday, let’s go with something back in pocket-change territory.

(By the way, I don’t think most of you really grasp how extraordinary it is to be able to buy content like this for less than a cup of coffee! You get this, you always have it and can share it around. That venti cafe mocha is gone in less than a hour…)

More Fantastic Feats for Pathfinder fans from Ennead, this time for your Duelist Prestige Class character –

This edition of “Fantastic Feats” – a series of feats based around a certain theme or subject – is about the prestige class of the Duelist, those swashbuckling swordfighters full of grace, poise, and acrobatic skill.

The feats you’ll find inside:

  • Attack of Humiliation – Anger your opponent
  • Effective Level Increase – Increase your effectiveness in certain situations
  • Enhanced Combat Reflexes – Have better combat reflexes
  • Increased Minimum Damage – Increase the minimum amount of damage of your melee attacks
  • Master of Parry – Failed a parry check? Roll again
  • Supple Body – Certain saves are now a tad easier
  • Threatening pose – Show off what you could do , but choose not to

At a $50 price point, this may be the most expensive Pick I’ve made ever, or at least in a very long time. However, when you consider all that you’re getting, it’s a pretty much must-have for any serious Cthulhu players or GMs.

Or, frankly, anyone interested in running games set in London, especially around the 1920s.


London in the 1920s is the greatest city in the world, a vibrant melting pot of history and culture at the heart of the British Empire. The PDF version of this deluxe boxed set is the ultimate guide to running games set in London, including information on everything from the public transport network and currency to the bustling party scene and the long arm of the law.


Beneath the glitz and glamour of Mayfair and the Ritz lies a seedier underbelly, for London sits atop its own history. Who knows what secrets lie buried? As well as guide to the city itself, this boxed set also provides Keepers with all the resources they need to run Call of Cthulhu scenarios in London. From Mythos threats and a ready-made private club devoted to investigating the weird and wonderful, to three complete scenarios, there’s no shortage of ideas and advice.

Included –

  • An Investigator’s Guide to London (184 pages)
  • A Keeper’s Guide to London (128 Pages)
  • Adventures in Mythos London (96 pages)
  • 6 PDF sheets of die-cut handouts
  • 4 vintage maps of London (3 are screen resolution, one is much larger for use at the table)

My buddy Dan Cross gathered a rather impressive list of folks – John Creffield, Peter Schaefer, Dieter Zimmerman, Richard T. Balsley – to update this classic game originally published by Goodman Games.

A fast-paced, action and story oriented RPG of high fantasy, with no restrictive archetypes: character concept is king! Cast any spell, wield any weapon desired, possess any power imagined. Players can create detailed characters quickly, with rules that are easy to master and yet offer a lot of scope for clever and creative play. Eldritch Role Playing Revised now includes the detailed yet adaptable campaign setting, known by sages as Ainerêve, where heroes fulfill their destinies in a world of dream, might and magic. So sharpen your sword, gather your will, and summon your inner strength to prepare for a new game experience…

Time to explore even more of the expanse that is the world of Numenera

The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

Most days of the year, I Pick stuff from publishers all over the map. Some days, I Pick my stuff, especially when it’s brand new, like the latest Shaintar Guidebook: Magic & Cosmology (Volume I: Light and Life)

Every story has a beginning.

The beginning of the story of Shaintar is an epic all its own…

“As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent rule of the Starfather and his family. His mate, once called the Radiant Mother (now, the Mother of Night), and his children and grandchildren (the Scions and Offspring, respectively) helped manage and rule this vast civilization. Aided by the techno-magical might of the Builders and other gifted beings, the family of the Starfather seemed destined to not only rule for eternity, but expand the Empire of the Starfather to distant stars and worlds beyond the Veil….”

From this grandiose beginning, the tale of the cosmology of Shaintar flows through these pages, giving the reader a sense of where it all came from, how it all went so horribly wrong, and a roster of all the key players of the past, who remain present in Shaintar’s unfolding journey into the future.

Oh, have I got a lot of them this time!

Deadlands: Stone and a Hard Place

Two Kickstarters at the same time?! Only m’man Shane could pull this off, and he’s doing it in spades (see what I did there?).

The third Plot Point Campaign for Deadlands Reloaded features Stone, the hero killer, and a return to the Spaghetti Western–with meat!


Deadlands: The Cackler Graphic Novel

Stone stalks the High Plains seeking heroes to kill. The Cackler hunts the Weird West in search of a mysterious girl called Rachel. Both of these killers are stone-cold dead…Harrowed…and what they’re about to do kicks off the next era in the story of Deadlands!


Larger Than Life: Tall Tale Adventures

My friends at BlackWyrm have this fantastic gem crafted by the most excellent and creative Michael Surbrook. It’s all the great characters of American mythology, presented in three sets of stats – Hero System, Mutants & Masterminds, and Savage Worlds.

Heroes, villains, legends … the folklore of America features all of this and more. In this volume you will find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your roleplaying game campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn’t mean you can’t use them in your pulp, superhero, fantasy, or even science fiction campaigns! After all, these characters are Larger Than Life!

Sea of Stars RPG Campaign Sourcebook

Born from the first Wizards of the Coast setting design contest, this Pathfinder/OGL setting goes beyond the normal limits.

The gods were thrown down and the world shattered into floating islands. The dragons now reign unchallenged under their Empress. It is a place of high magic and high adventure; where ghosts dance and trees sing, ships fly and books read their stories out loud. There are lands of secrets and mysteries; lost cities and forbidden knowledge, bound demons and dark magics.

Prepare yourself to venture out on the Sea of Stars. Explore a world of adventure without end, magic without limits, and dragons without fear.


WILDERNESS ADVENTURES 28mm Scale Fantasy Gaming Terrain

My buddy Tom Tullis is at it again, this time with incredible 3D pieces you can craft for when the adventurers make that fatal mistake of leaving the tavern.


Nefertiti Overdrive: High Octane Action in Ancient Egypt

This one just looks so damn cool!

Defying physics and common sense, you are legendary heroes protecting the royal house of 25th Dynasty Egypt from both internal enemies and the marauding Assyrian army. Do you want to leap from crocodile head to crocodile head before planting your sandaled foot directly in the face of an Assyrian giant bearing an axe bigger than you? Do you want to rebound off the side of a pyramid and fly into the centre of a mob of badguys, whom you then lay low with your lightning-fast fists?



Conan is a miniature-based board game that pits one player, the overlord, who controls hordes of savage tribesmen, no-good lowlifes and undead minions against 1 to 4 players who incarnate the legendary Conan and his fellow adventurers. The gameplay is asymetric, as the overlord possesses a large selection of models and objectives which are his own, whereas the brave heroes are played from a first person perspective, much like in a role playing game. An adventure can be played out in 1 hour on one of the beautiful game boards (depicting iconic locations of Howard’s immersive Hyborian world) as you pit your wits, daring and tactical acumen against your opponent.

Oh, hell yeah…


World of Darkness Dark Eras Prestige Edition

White Wolf is in no way dead, and those who still love the New World of Darkness should see this.

The history of the World of Darkness isn’t a secret…
It is a myriad of secrets…

nWoD Dark Eras starts out presenting a chapter for each of nine historical eras; one for each of the New World of Darkness game lines. The sections are written for the currently available edition of the game line, but they are designed to be usable with any edition. Each terrifying time period and location is examined through the supernatural creatures that dwell there…

And finally, one very special and important one I hope you will contribute to for very good reason –

Stair lift needed for Jeff Perren

If you love gaming, you owe more to this man that you might ever realize.

To all our gaming friends: Jeff Perren, the co-author with Gary Gygax of the Chainmail war game in 1971 which would spawn, a few years later, the Dungeons & Dragons game we all know and love, needs our help.

His leg amputated, he now lives away from his family, in a nursing home, and you know how hard it can be on one’s morale. Now his daughter, Victoria Ricks Perren-Cserep, has a plan to get him to live in her house, but since he is wheelchair-bound, this means making the house accessible, and this means a stair lift to start and make this workable.

This could mean a big change for Jeff Perren, and that would help greatly in all sorts of ways, psychologically, physically, you name it. Feeling good surrounded by your loved ones goes a long way towards living a good life. So please, consider pitching in, even a buck or two. Any amount matters.

Please also share the link so a maximum of gamers get to know about this. Let’s make it happen for Jeff. Thank you very much, friends!

It’s definitely one of those “Why didn’t I think of this?” kinds of things. Ennead Games has a way with random lists that are designed to help GMs deal with all kinds of situations and creative needs, and this one will be a brilliant aid for every player at the table.

You know it happens all the time – someone can’t make it to the game, and no one wants to deal with putting them on auto-pilot or being run by someone else…

…Where did they go? What are they doing when not in play?

This is where “Called Away” can help you to fill in the blanks and give a brief overview of where the character or even an npc has been. The actual details are left up to you, but they can be a good source of future adventures.

The main table has 100 entries suitable for a fantasy or medieval setting with several sub tables helping to flesh out and give further options and ideas.