Amethyst: Hearts of Chaos (13th Age) – Sean’s Pick, 012615

I like to sometimes find a thing you may not have seen. I think this may be one – a post-modern-Earth-clashes-with-high-fantasy kind of setting, using the 13th Age rules set.

Five hundred years after magic’s return, the remnants of our technological heritage live in the few remaining bastions—cities like ones of present day, but walled in against the encroaching magic surrounding it.

Will mankind be able to retake the planet and push the fantasy back into the realms of our imagination, able to resume our bind passion for consumerism and industrialization? Is this world better than the one mankind squandered?

Hearts of Chaos is an introductory module for Amethyst. It includes new rules and pregenerated characters for those wanting to get right into the action.

The players take the role of members of an international techan mercenary company tasked with a critical mission: Venture into a no-man’s land where few humans have been, find a rogue former colonel in lie with those born of magic, and kill him.

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