Monthly Archives: November 2014

Those who heart Mummies in the World of Darkness, take heart (or whatever other organ you might need for the canopic jars) – Book of the Deceived is the latest release for you.

This book includes:

  • The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-millennial legacy of treachery, madness, and revenge.
  • Complete rules and systems for running the Akhem-Urtu, lost Irem’s guild of Restless Stars, including step-by-step player character creation — for those who dare step inside the minds of the Deceived.
  • “The Trail of Heresy” — a complete Mummy story that Storytellers can run alone or as the second act in a three-part series called The Avarice Chronicle.

You know I like to point you at the digital comics once in a while, and today’s one of those days. Valiant puts out some of the most gamer-ific stuff (hell, they put out a game, actually!), and today’s an invitation to get in on the first issue of a very gamer-y series – Eternal Warrior, Days of Steel!

The Eternal Warrior…Gilad Anni-Padda, the Earth’s Fist and Steel…is forever charged with guarding the Geomancer and securing the Earth’s safety. After completing another brutal mission, the Earth’s undying guardian is approached with a cryptic task: find and save a baby — in whose hands might rest the fate of an entire people. But the Eternal Warrior is no nursemaid…and, to complicate matters, a thousand Magyar invaders want the baby dead. At the edge of civilization, can history’s most expert killer keep one precious life alive?

RQ GM or not, if you want to have your players explore the mythic past of the Green and Pleasant Lands, this is a singularly excellent source.

Mythic Britain is a complete sourcebook for adventuring in Britain’s Dark Ages using the RuneQuest rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.

It’s Voting Day here in the US, and many are ambivalent about their choices. Some great things to vote for here, though.

Gamer’s Tavern Podcast Network

Last 3 days to get a great logo glass and support my friends and their awesome podcast.

Paranoia RPG

Quite simply, one of the funniest and most divergent roleplaying games in our collective history. James Wallis is behind the reboot. `Nuff said.

Puppetland: The Storytelling RPG of Grim Make-Believe

Creepy make-believe? Nobody does it better than Arc Dream.

Cthulhu: Strange Aeons Role Playing Game

Paradigm Concepts (Arcanis) gets into the space-faring Call of Cthulhu arena.

Night Witches

There are few ways to better remember our amazing history as a species than via RPGs. Here’s something really worth a look.

Riders: A Game About Cheating Doomsday

You’re supposed to help end the world. You decide not to, pissing off cosmological bosses of infinite power. Game on!

I’ll just let them explain it –

It’s been a heck of a year. Our owner Owen K.C. Stephens just celebrated turning 44. He got hired by Paizo, oversaw projects for Green Ronin, and moved to Seattle. Rogue Genius Games is celebrating its first year. A sale is definitely called for. Since a 1% off sale isn’t much of a celebration, for this year only we’re doing a 44% off sale for the month of November! Everything we’ve published as of Nov 1 is 44% off for just this month.

44 years. 44% off. If there is anything of ours you’ve ever even considered getting, NOW is the time to get it!

I know Halloween is over, but let’s hold on to the horror a few more days before the Christmas carols truly drive us to face-eating madness, shall we?

Here’s a fantastic resource for anyone interested in New England from a Cthulhu-ian perspective.

The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as themes; are based on or inspired by the works of H.P. Lovecraft or other Cthulhu Mythos authors; or are set during the period between the two World Wars. 

Folks, the original was steampunk gaming before we even had that word for it. Back, bigger and better than ever, and using the Ubiquity rules.

Space: 1889 brings to life the literary fantasties created by Jules Verne, H. G. Wells, Arthur Conan Doyle, H. R. Haggard, and many others – classic adventure stories and science fiction adventures with a fantastical or nostalgic touch. They all take place during an age obsessed by a belief in technology and progress, in a world lit by gas lamps, powered by steam engines, and filled with the spreading wonders of electricity and ether; a world of inventive genius and spirit for adventure.

Space: 1889 is a science fiction roleplaying game in a more civilized time. A time when gentlemen and ladies of good character discover that there are adventures to be found in London’s fogbound alleys just as much as there are on the dusty streets of Syrtis Major on Mars. A time when soldiers might be posted to East Africa or Mars by order of their country; a time when inventors rush to test their latest designs and their latest theories; a time when historians search for the secrets of the ancient Martians; and when wild Venusian Lizard-men and proud Martian steppe warriors must serve their tribes and seek fame and fortune in a time when aliens from Earth have come to their planets.