Kobold Press has an increasingly-impressive track record for bringing together some of the finest minds and writers in gaming for excellent how-to guides and collections of writings about key topics for our hobby. Their latest, the Kobold Guide to Combat, promises an extraordinary font of wisdom and creative advice for game masters and writers alike.
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get into the thick of it. With essays that cover everything from strategy and tactics to the history of military systems at war, from increasing the tension in a conflict to using monsters, magic, and war machines on the field, these creators show you how to bring together the elements to create great combat on the tabletop and in your storytelling.
The list of contributors includes: Ed Greenwood, Jeff Grubb, Chris Pramas, Elizabeth Ann Scarborough, and Steve Winter, among many other great folks.