Monthly Archives: November 2014

Post-Thanksgiving food coma and general happiness is making me lazy.

(OK, so I am totally watching the new Star Wars: The Force Awakens teaser trailer over and over and over…)

So just check out all the incredible deals on DriveThruRPG, and remember to order any print products you want for Christmas presents early!

An important message from the DriveThruRPG folks about making sure you order your print products in time for them to arrive for Chrismas presents.

The 2014 Holiday Season is fast approaching. As a courtesy, we want to make sure you know when to place your orders to ensure on-time delivery for your Print-on-Demand items:

  • Color Books: Monday, December 1st
  • Black-and-White Books: Friday, December 5th
  • Cards: Monday, December 8th

I’m in a great pulp-era campaign these days (run by Denver’s own Scott Crosson), and I am loving it. So here’s some updated pulpy goodness from Troll Lord Games – Jason Vey’s Siege Engine treatment of this venerable and beloved genre.

Amazing Adventures: The RPG of science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure! Whether your game is 1920’s, 30’s, 40’s, 50’s or modern, Amazing Adventures will get you there! Complete rules to create and run games, character creation, combat, secret societies, a rogue’s gallery and an attribute check system that allows the game master and player to pummel any challenge to a pulp!

Amazing Adventures! It’s yours! Take it!

This Second Printing bring AA into tandem with the Castles & Crusades Siege Engine, packs a wallop with a whole new section on Secret Societies a Rogues Gallery and more!

Total Party Kill Games keeps bringing more awesome for Pathfinder players. Warpriests are my kind of clerics!

You’ve got your new warpriest character and are having fun leveling up, but what now? Now it’s time for TPK’s 20 Warpriest Feats.

Inside, you’ll find awesome new feats like: Crusader, Extra Blessing, Extra Fervor, Greater Project Aura, Greater Sacred Armor, Greater Sacred Weapon, Improve Insightful Strike, Improved Project Aura, Improved Sacred Armor, Improved Sacred Weapon, Insightful Strike, Project Aura, Ranged Fervor, Sacred Armor Boon, Sacred Armor Flexibility, Sacred Weapon Flexibility, Summon Raiments, Vigilant Blade, Zealot’s Strike and Zealous Healing.

One of the coolest games ever to tackle the “con-job/big-heist/epic-scheme” realm of storytelling, MWP’s Leverage is actually used as a sourcebook by many game studios and publishers wishing their writers and creators to understand the elements of this kind of storytelling.

Based on TNT’s hit show, The LEVERAGE Role Playing Game puts you in the middle of a dysfunctional but highly specialized group of con artists, criminals, and crooks who are trying to turn over a new leaf. You protect the victims of corporations, mobsters, and corrupt politicians by using your expert skills to outwit and overcome the real bad guys.

Using the award-winning Cortex System as its foundation, the LEVERAGE RPG includes all the rules you need to create a high-voltage team of rogues, plan the perfect job, and get it done… even if it means going to Plan B. This game requires a set of gaming dice available from any hobby or game store. Earbuds and really big HDTVs are cool, but not required.

Ken Writes About Stuff… really, really creepy stuff in this case, like the Byakhee.

In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the same jolt of mythic bisociation that the gods and titans receive in the TRAIL OF CTHULHU corebook. Hite traces these foul things through their legendary history, and provides further clues for any Investigator to follow. Horrific scenario seeds burst and bloom, story spines protrude and deform, in a blasphemous garden any Keeper can harvest.

“Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out!

I may or may not have a specific reason (Shane is up to something) for making this outstanding series of Deadlands-related comics my Pick today.

The alternate history of Billy the Kid is a great place to start, though they are all freaking awesome.

Visionary Comics and Pinnacle Entertainment brings Billy the Kid to DEADLANDS! 12 years old, family wiped out, and all alone in the middle of the wild Weird West… hunted by werewolves. Grab a gun, there’s killin’ to be done! The print backup series collected in its own special edition.

Many consider the Broken Earth setting the best post-apoc material for Savage Worlds. Check out this adventure for it, GMs.

After the apocalypse, a cult called the Northern Light made it their holy mission to keep the lighthouse in Ludington running. A village of survivors settled in the shadow of the lighthouse. Ludington offers a safe port from the storm, but danger encroaches the town from every side. Mutant animals and carnivorous plants lurk in woods, bandits have taken the only road out of town, and fish people lurk off shore.

One of the most popular kid-friendly titles ever is the Hero Kids series from Hero Forge Games. Their latest releases for space adventures are already slamming the top of the DriveThruRPG charts.

Like this one, Trouble at Threshold Station.

The Trouble At Threshold Station adventure finds the kids travelling Threshold Station, a trading station in orbit above Circa Prime, avoiding a deadly meteor shower, then attempting to sell spare parts to a merchant. However, once the trade is complete the kids are ambushed by raiders and must fight to escape.

• Adventure with four encounters and three new maps
• Includes four monsters: Raider leader, sawblade raider, gauss-gun raider, and stunner raider

Continuing the celebration of Teach Your Kids to Game Week, here’s a product from Third Eye that is, for all intents and purposes, “Percy Jackson, the RPG.”

“How was my summer vacation?

It was okay, I guess. Well, except for the parts where I was electrocuted, crushed, petrified, burned, stomped, poisoned, frozen, whipped, paralyzed, teleported, clawed, shot at, eaten, scarred, cursed, mauled, squashed, and thrown off a flying horse at least once a day…

And that was just earning the easy merit badges.”

Welcome to Camp Myth, the only summer camp built exclusively for young mythological creatures, based on the awesome Young Adult Series by Chris Lewis Carter. Forget canoe rides and knot-tying lessons – these kids are more likely to fish for a Kraken, or learn the proper way to train a Chimera!