Monthly Archives: July 2014

Robin D. Laws, one of the most respected game designers in our culture, brought forth a Kickstarted masterpiece that showcased his rules that –

“takes the basic structure of interpersonal conflict underlying fiction, movies and television and brings it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.”

Hillfolk starts with a focus on a specific setting about ancient culture and those who forge a society’s destiny, but it expands endlessly into settings (series, really) that cover the panoply of human drama.

Another ENnie Award Nominee.

The move put me way behind on a lot of things, including bringing y’all up to speed on all the cool KS action of recent days.

d6xd6 CORE Role-Playing Game

Lester Smith, one of the greats of the industry (read his bio on the left side of this page), and now he’s bringing a new game to the table.


Dungeon Crawl Classics: Peril on the Purple Planet

Pulp Adventure meets Old School Gaming in this Dungeon Crawl Classics project that takes your adventurers on a planet-spanning mega-quest.


Official ElfQuest Adventure Game

The classic Pini comic series that brought fantasy adventure to millions worldwide is now headed to the game table.


Heebie Jeebies

Master Fun Guy, Dave Cook, showed this game to Carinn Seabolt at a con, and she fell in love. Find out what makes your friends want to crawl out of their skin!


Snow White – An Adventure for Pathfinder RPG and D&D 3.5

The various re-imaginings of fairy tales have been a very fertile field for film and television, and now for the d20 table as well.



Another Cartoon Action Hour series, this one by my old buddy, Matt Forbeck. The sell-text really does sell it –

“(A) punk rock band discovers a long-lost time machine that looks like a giant gramophone and ends up tumbling through the annals of time itself on one exciting misadventure after another. They’ll face the villainous Thomas Edison, the Endless Elvises, The Man, a disco band led by a time-displaced Al Jolson and many other threats to the space-time continuum!”

Punk Rock Save the World – the game setting written specifically for Chris Pramas!

In the Best Family RPG Category for the ENnie Awards, Eloy Lasanta’s at it again with Camp Myth.

“How was my summer vacation?

It was okay, I guess. Well, except for the parts where I was electrocuted, crushed, petrified, burned, stomped, poisoned, frozen, whipped, paralyzed, teleported, clawed, shot at, eaten, scarred, cursed, mauled, squashed, and thrown off a flying horse at least once a day…

And that was just earning the easy merit badges.”

Lots of stuff to celebrate today – the ENnie Awards Voting is open, so I am continuing my profiling of products up for one or more awards there. As well, DriveThruRPG is having their annual Christmas in July Sale, so I’ve picked something that’s also a part of that.

Sneak Attack Press’ Broken Earth (Savage Worlds) is up for Best Electronic Book, and it’s on sale for 25% off for the big celebration! Explore a post-apocalyptic earth, Savage-style, in a setting that gives me a very positive “Revolution” vibe.

Welcome to the Big Irish Vlog of 7/20/14

Been a while, I know, but there are some huge things to get into tonight, so here we go.

* We’re In Denver!

* ENnie Awards Voting is Open!

– Shaintar: Legends Arise is up for Best Rules
– Shaintar: Legends Unleashed is up for Best Electronic Book
– Evil Beagle Games is up for Fan-Favorite Publisher
– Deadlands Noir is up for Best Art, Interior; Best Cartography (for their New Orleans and Hexaco maps); Best Setting; Best Supplement (for the Companion); and Product of the Year
– Achtung! Cthulhu – Keepers Guide to the Secret War is up for Best Art, Cover

– This is a dream come true, just being nominated. However, if you love Shaintar – or any of the products and companies listed, please do vote, and get the word out to everyone else.

* The Anniversary of the Shaintar Kickstarter Funding

– This is bittersweet, due to all that should have been done by now.
– We’ve gotten the two core books fully out and delivered, to the best of my knowledge.
– I’ve not yet begun my run at the Roll20 stuff. One of my goals is to finally get set up to run games on a semi-regular basis, and to do so very soon now that we are moved. I am developing some ideas about an approach that will allow for different folks to operate from the same area, going on different missions.
– Villages, Cities, Kingdoms and the like have been integrated into the upcoming new map, being worked on by the amazing Alida Saxon. I will also be targeting where they go in the various books to be released. I will also be working those Bloodline submissions into various releases.
– The Guidebooks and Black Lantern Reports are still behind, but I’ve got something new to reveal on that in a few. I will say that I have manuscripts in from Eddy Webb (Malakar Dominion) and Phil Vecchione (Goblinesh), and all delays are my fault, not theirs.
– The Big Personal Thank Yous are being integrated into a special project called “Dramatis Heroica,” and none other than our dear friend, Al Bear, is scheduled to help me whip that into shape. Carinn is even now setting up our space to begin with her part of that project, which is all the kit-bashed minis for it.
– The Burning Heart Adventure is waiting in the wings for me to pull together into a solid, releasable form.
– Ed Greenwood’s “Serenity: City of Secrets” remains on the table; he’s just waiting for me to confer with him on getting it started. With the Big News coming up, I anticipate some new movement there very soon.
– The Godstrike Tempest still needs me and Miles to get our hands into it, but a lot of groundwork has been laid for that (as anyone playing in the Shaintar: Justice and Life campaign already knows).
– The Six Times Epic scenarios did get completed and released, so there’s another victory.
– Mythical Lairs Bonus Goal is still in development, and those folks have had their own share of bumpy roads. The scenario I wrote to go with it, however, is long done and out.
– The Accursed Crossover is currently being finished up by John Dunn at Melior Via. There’s very nice cover art, and I expect we will see a finished product soon.
– The Shaintar Adventure Cards are done, delivered, and available as print products on DriveThruRPG.
– Aaron Acevedo and I have chatted some more about the In Lord Severance’s Service supplement, and I know he remains excited about getting that done and out.
– The Pirate Press guys have finally gotten Battle for Oz done, so they should soon be able to put some work into the crossover scenario soon.
– Steve Long’s already turned in his manuscript for the Shaintar Tales novellas; I need to coordinate with Aaron Rosenberg, Dan McGirt, and Scott Corum about getting those other three in and produced for release.
– The “Frank’s Rangers” Bonus Goal – where I am writing unique adventures for him and two other backers, which are to be shared with everyone else who backed – is another area where I just have to carve the time and get it done. It will end up being a combined book, and I am pretty sure I will interweave the stories into a greater arc, so that should be fun.

So that covers all the Kickstarter Goals and Bonus Stuff. As I said, there’s a lot that remains too far behind for it being a full year since we funded.

Which is why I’ve taken a pretty major step towards fixing the problems with Evil Beagle Games. Tonight, I am very pleased to announce that Ross Watson is joining Evil Beagle as a partner, and he will be taking the role of Managing Director for the company. Ross has extensive experience with product development and management, as well as being an exceptionally talented writer and designer in his own right. I am turning over the management of things to him, and he will be seeing to it that I get my ducks in a row, and that projects get done and delivered.

He’s also going to help expand Evil Beagle’s overall production and publishing schedule, with new products and new talent making those products happen.

At the same time, Carinn is formally being instituted as the third partner in our new LLC. A founder, as I am, she is also our Editor-in-Chief, and she will be ensuring that everything is as right as we can make it before it goes out the door.

There will be more formal announcements and press information coming in the very near future, but I felt it was important to let Shaintar and Evil Beagle fans and supporters know this now.

* The GoFundMe Campaign

Ross, Carinn, Sammi, Riah, and I are all incredibly grateful to those who contributed to making our dream of moving here to Denver come true. It’s already been an exceptionally fantastic experience – an army of amazing people came through for us on both ends, helping with the loading and the unloading, and we are getting settled into the Raven’s Nest very nicely.

We will be going through the Rewards stuff starting next week, contacting everyone to arrange delivery of what was promised. We will likely take the GoFundMe down at the end of this month, and we again want to thank everyone for your incredible support of this dream.
Sean Patrick Fannon, creator of Shaintar, RPG industry veteran, and Chief Kibbler of Evil Beagle Games, expounds regularly about stuff he is into and stuff he feels like sharing… which could be pretty much anything.

Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.”

I said it, and I meant it, and now it’s out for all of you.

Inside this book you’ll find advice on improvising dialogue scenes by Robin D. Laws (Hillfolk, Ashen Stars), a look at “Just In Time” improvisation from Jennell Jaquays (Caverns of Thracia, Dark Tower), advice on listening to your players by Jason Morningstar (Fiasco, Durance), tricks for handling curveballs from Jess Hartley (Changeling: The Lost, Geist: The Sin-Eaters), tips on improv in horror games from Kenneth Hite (Trail of Cthulhu, GURPS Horror), insightful essays by the authors of the ENnie Award-winning game mastering blog Gnome Stew, and many more. Unframed collects the wisdom of 23 top designers and gaming industry veterans, and offers 23 perspectives on improvisation.

Yeah, Unframed: The Art of Improvisation for Game Masters is a must-have on your virtual shelf.

The ENnie Nominees spotlight continues with Sean Preston’s Apocalypse Engine-driven phenomenon, tremulus. I’ll let some friends of mine speak on its merit –

“tremulus looks creepy and intense. It’s the kind of thing you think you want to avoid at all costs, but instead can’t help but be drawn toward…”

Monte Cook, Co-designer Call of Cthulhu D20 Roleplaying Game and the creator of Numenera

“Sean Preston wrote a game that reflects the horror play style I’ve always had to shoehorn into existing systems. tremulus takes you from zero to full immersion in mere minutes, and its narrative unfolds like a story penned by Lovecraft himself.”

Ron Blessing, Co-host of RoleplayDNA and The Game’s the Thing

“Deceptively simple, never dull, tremulus is not for the faint of heart but the inquisitive soul. It makes it dead easy — frighteningly fun, even — to tell stories to scare the hell out of yourself.”

Matt Forbeck, Award-winning game designer and author

“tremulus is one of those rare games where things can go horribly, horribly awry, and you love it all the more.”

Clint Black, Savage Worlds Brand Manager