tremulus – Sean’s Pick, 071814

The ENnie Nominees spotlight continues with Sean Preston’s Apocalypse Engine-driven phenomenon, tremulus. I’ll let some friends of mine speak on its merit –

“tremulus looks creepy and intense. It’s the kind of thing you think you want to avoid at all costs, but instead can’t help but be drawn toward…”

Monte Cook, Co-designer Call of Cthulhu D20 Roleplaying Game and the creator of Numenera

“Sean Preston wrote a game that reflects the horror play style I’ve always had to shoehorn into existing systems. tremulus takes you from zero to full immersion in mere minutes, and its narrative unfolds like a story penned by Lovecraft himself.”

Ron Blessing, Co-host of RoleplayDNA and The Game’s the Thing

“Deceptively simple, never dull, tremulus is not for the faint of heart but the inquisitive soul. It makes it dead easy — frighteningly fun, even — to tell stories to scare the hell out of yourself.”

Matt Forbeck, Award-winning game designer and author

“tremulus is one of those rare games where things can go horribly, horribly awry, and you love it all the more.”

Clint Black, Savage Worlds Brand Manager

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