It’s an all-star cast (John Arcadian, Wolfgang Baur, Emily Care Boss, Jess Hartley, Kenneth Hite, Eloy Lasanta, Robin D. Laws, Jason Morningstar, Ken St. Andre, Monica Valentinelli, Phil Vecchione, so many more…).
It’s a vital subject – ideas, tricks, and techniques for the necessary skill set of any GM to yank it out of their nether regions. Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.
Let’s just look at some of the essay titles:
- “Yes, and: A Recipe for Collaborative Gaming”
- “Getting Off the Railroad and Onto the Island”
- “Gaming Like an Actor”
- “Just in Time Improvisation: The Procrastinator’s Tale”
- “Agreement, Endowment, and Knowing When to Shut Up”
- “An Ear in the Grass: What David Lynch Can Teach You about GMing”
- “Selling the Experience”
- “Building Worlds by the Seat of Your Pants”
- “Why Trollworld Has Two Moons… and Other Tales”
From the understanding of framing scenes and the cause-effect relationships of dramatic dialogue to the anecdotal tales of how the craziest moments of unexpected extemporaneous creation lead to the most memorable campaigns, this book will take every Game Master on an essential journey of discovery.
I’ve been doing this a long time. Many account me as one of the best improvisational GMs they’ve played with, and I am admittedly proud of that.
This book teaches me to be so much better.
Unframed: The Art of Improvisation for Game Masters is the fifth in the Engine Publishing series of system neutral books designed to be extraordinary resources for gamers and, especially, GMs. None of them disappoint, and this is yet another must-have for the shelf.