We round out the Week of Adventure with this special Shaintar release, something that goes way back to when my dear friend Aaron “Ace” Acevedo (Pinnacle’s Art Director, among many things) used to play the (in)famous Lord Damon Severance in my campaign. This was when we played the setting in Fuzion and it was part of the dearly-departed Shards of the Stone project. The legacy of the ex-Prelacy bishop turned Church of Light spymaster continues to this day, as this adventure reveals.

Lord Damon Severance has a problem…and needs your help!

In Lord Severance’s Service will take a party of heroes on a two part adventure. First, its time to find out who is asking questions about the Cauldron’s. It’s only been a hundred years since they were all opened and NO ONE wants that to happen again – except maybe those crazy Kal-A-Nar people. Who is asking questions? What do they want? Where are they from? Solve those questions and you may have time to save Galea from something horrible.

Our second half takes the heroes to the Wildlands, where shipments of chrysarium have been disappearing. Since most people who use it are able to buy the mineral when its available this could be the work of some twisted mage or druid. Who is stealing the chrysarium? Why do they need so much when only fairly small amounts are required to power the Builder devices we’ve seen? Why would they steal unrefined chrysarium – it would be better to wait until it was usable, right? Why is this so important Lord Severance himself is involved? 

While most of the questions above are answered in this fun adventure, it ends with a question for you. Answering it could give you clues and influence over the next part of the Living Campaign…

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Looks like I accidentally ended up with a theme week after all – adventures! Today’s is a Savage Worlds series of adventures for the Drakonheim: City of Bones setting from Sneak Attack Press. You’ll probably want the Drakonheim Savage Companion if you really want to delve full-force into this interesting fantasy city setting.

Heroes of Drakonheim, a three-part adventure for Savage Worlds set in the fantasy city of Drakonheim, which can be played as a stand-alone setting or incorporated into any larger fantasy world.

In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances. They follow the trail into the sewers, find the goblins responsible, and learn that they are selling dead bodies to a shadowy group of humans.

In Chapter 2: Skeletal Society, the heroes discover that the group purchasing the corpses is a cabal of necromancers calling itself the Gray Society. In the process, they may stumble upon a nest of wights, some of the society’s storehouses, and perhaps even one of their initiation ceremonies. These encounters lead to a final confrontation with the leader of the Gray Society, who implores the heroes to end their grudge against them. The Gray Society is animating a host of undead to combat an even greater threat: a mighty force of hobgoblins and their allies marching towards Drakonheim. Without additional defenses, the city will surely fall.

In Chapter 3: Defense of Drakonheim, the heroes must protect the city from the hobgoblin army. They have several days to prepare defenses and seek out allies before the enemies reach Drakonheim. Once the foes arrive, the heroes defend the walls and lead the charge against the hobgoblin war chief.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In honor of my Belovedest Carinn‘s birthday, I am Picking an item that features the work of one of her favorite people, Monica Valentinelli (as well as Shawn Merwin and Rich Lescouflair). Part of the D&D Adventurers League, this is a set of six mini-adventures (each intended for about an hour’s gaming) for 5e fans. All inspired by the Volo’s Guide to Monsters project.

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?

Six 1-Hour Mini-Adventures for 1st-4th Level Characters.

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Forgive me while I pick my jaw up off the floor. I just noticed this – then again, it kind of just happened! Paizo posted two issues of Dungeon (84 and 85) and two issues of Dragon (274 and 275), making them available to DriveThruRPG fans. I suspect some waters are being tested, so to speak, and this a very, very exciting prospect all around. These are releases that herald the advent of the 3rd Edition era, so some serious wayback machine coolness here.

Dragon Magazine 274, Volume XXV, Number 2, August 2000

Included in this issue:

  • One Roll To Rule Them All – Jonathan Tweet
  • Playtesters Confidential – Kim Mohan
  • Class Acts – Monte Cook
    • The Mystic
  • D&D Movie: Justin Whalin – Cory Herndon
  • Legends of Sherwood – Ian Malcomson
    • Steal from the Rich
    • Wolfsheads
    • The Great Greenwood
    • Rogues & Royals
  • Indispensible – Robin D. Laws
  • Plotbending – JD Wiker
  • The Hero with 1d1000 Faces – William J. White
  • Power & Glory – Ben Bova
  • And more!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another cool adventure from Jan Sielicki (The Bridges we Burn), this one set up for any Cypher setting. Those that have played through Jan’s stuff have really enjoyed it, so anyone who’s a fan of the system should really give this a look. It’s a strong entry in what’s called the Cypher System Creator program at DriveThruRPG.

Descent into a mysterious crack in the ground and survive in an alien world beneath! This Cypher System Adventure comes from the author of “The Bridges we Burn – a Numenera Adventure” and is designed for Tier 2 characters. It takes about 3-5 hours to complete and can be easily adapted for any of the official Cypher System settings.

Discover an ancient, mysterious and gigantic machine, battle vicious foes and save-or doom an entire species. As always, the choices – and the consequences – are yours to live with.

Those who dared the Rift (and managed to tell about it) share:

“What happens below, stays below”

“Wow, this adventure was realllly weird. So I guess it was perfect for the game!”

“We… killed them all, didn’t we? And for what?” *another PC toys with a powerful artefact*

Requires the Cypher System Rulebook from Monte Cook Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

`Tis a good day to be savin’ a bit o’ green, and you’ll save plenty of it with this rather insane deal. Every single thing JBE created for the Pathfinder system from 2009-2016 is available in this single $20 compilation. That’s over $200 of stuff at well over 90% off. Grab it before you can’t – like a leprechaun’s pot o’ gold, ye know?

With less than 24 hours to go before the end of the GM’s Day sale, now is a great time to pick up JBE’s Big Book of Everything. For $20, you can grab everything Jon Brazer Enterprises produced for Pathfinder from 2009 though 2016 for more than 90% off the regular price. All told, this includes over:

  • 150 new and varied monster
  • 150 new spells 
  • 130 new magic items
  • far more than 200 new class options like archetypes, bloodlines, mysteries, orders, spirits, talents, discoveries, tricks, and animal companions
  • countless feats
  • 30 new vehicles
  • 35 new traps
  • 20 new and expanded playable races
  • and much much more

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Many of you know I am a member of The Royal Manticoran Navy, a club dedicated to celebrating the Honorverse (a rather excellent, long-running military sci-fi series by David Weber and other authors, featuring one of the foundational woman protagonists in the genre, Honor Harrington). I am, in fact, honored to be the Captain of the HMS Reliant, Denver’s own chapter of this global organization. One of the things I am most proud of is our commitment to (a) charity work and improving the world around us and (b) taking care of our own whenever we can.

One of our own, a young midshipman (in club terms) named Elija, is suffering with a rare form of cancer called Ewing Sarcoma. He and his family could certainly use our help.

Elijah is 8 years old, he was diagnosed with and has been battling Ewings Sarcoma Cancer since May 2015. He has gone through so very much to even get to this point and even though we are extremely greatful for it we have found ourselves in an even deeper financial hole. Elijah needs a stem cell Transplant and it must be done out in Children’s Hospital Colorado. I his mom will be there with him 24/7 which will have costs in its own but unfortunately his dad will have to stay behind to work and keep up with our insurance that we so desperately need and our bills. He hopes to at least travel back and forth as much as possible to be there for our son in this crucial time, this will all take money we just do not have. So please we ask for any donations, everything helps and we truly appreciate it. We understand that not everyone can help financially but We also ask for your prayers, one day we believe Elijah will be Cancer Free!

You can learn more about Elijah at at his special Facebook page.

Thank you,

Sean Patrick Fannon

So I just got the following very cool message in my inbox from Spectrum Games:

“Buy the Cartoon Action Hour: Season 3 rulebook PDF and get all twelve of the currently released supplements for free! That’s right… we’re celebrating the 215th anniversary of Cartoon Action Hour by offering you the entire PDF collection for less than $15 as a bundle. You’ll get material from some of the biggest names in the industry, including Steve Long, Shane Hensley, John Wick, Eddy Webb, Matt Forbeck, Jason L Blair and Rob Wieland.”

Grab the Crunchy Frosted Sugar Cocoa Bombs! It’s time to dive all in for the Cartoon Action Hour!

PS – In Hexslinger, there’s a certain Fort Fannon, put in there by my friend Shane

Remember those bygone Saturday mornings and weekday afternoons spent in front of our television sets back in the ’80s? Remember how we watched the eternal struggle between the forces of good and evil unfold right before our young eyes as our heroes stopped at nothing to out the kibosh on the seemingly endless machinations of the villains? Remember how these wondrously cheesy shows drw us in and spoke to us on a personal level, all the while trying to sell us action figures?

We remember it too! 

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.

Everything you need to play Cartoon Action Hour is included in this full-color rulebook. Some of the features include:

Sleek and Exciting Game System: You roll a d12 and add one or two ratings to it. That’s the core of the system, making it extremely easy to jump right into the animated fray. Every nuance of the system (transformation, vehicles, playsets, etc.) utilize the same game mechanics as a whole. 

Action Scenes: In Cartoon Action Hour, there is no “combat system”. In its place is the “action scene” system, which covers far more than just a slugfest or a laser-filled shootout. Violence is de-emphasized and players are rewarded for making indirect attacks of a less overt nature (“I shoot the tree branch, so that it falls on top of the enemy!”). Characters can be given Setback Tokens, representing anything from physical damage to confusion and everything in between.

Series Creation: The GM and the players work together to construct the series via the series creation system, which includes character creation. Speaking of which, creating characters has never been this easy in previous versions of the game, as the bookkeeping is now very minimal indeed.

Sample Series: The book includes eight series seeds and one more detailed sample series.

26-Page Action Scene Example: This ultra-detailed example of an action scene answers any question you care to ask.

Preface by Flint Dille: The legendary cartoon writer offers up an insightful preface that discusses the way cartoons were created in the 1980s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The days of Full Campaign In Hand are back in force, as more and more Game Masters find they appreciate a well-crafted pre-loaded campaign to dive into and run for their groups. I predict this is a trend we will see more and more of, including with core game releases. Catalyst bets heavy on the idea with this one for Shadowrun – doubling down on their Sixth World Tarot to craft some serious long-term storytelling and adventure around specific images.

No Longer Hidden

The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse. Queen of coins. A woman in a red dress, lounging amidst luxury. She has material wealth but emptiness of soul. Upright, she is opulence, magnificent. Inverse is suspense, fear.

Opportunity and adventure abounds. Destruction and failure loom. Will the result be magnificence—or fear?

Book of the Lost takes the intricate art of the Sixth World Tarot and turns it into stories and campaigns for Shadowrun players. Full of plot hooks and adventure seeds, this book is a treasure trove of ideas, mysteries, and enigmas that can make memorable games. Open it and explore knowledge that had been lost but is now, here, rediscovered. And waiting for you.

Book of the Lost is for use with Shadowrun, Fifth Edition, and can easily be used with Shadowrun: Anarchy with minor NPC adjustments.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’ve a lot of great Kickstarters I want to make sure you know about, so here we go!

Ghosts, Ghouls, and Golems is a guide to the darkness-dwelling creatures of folklore and myth for roleplaying games.

Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned magical powers to creatures able to do what he couldn’t. With time, he even created new denizens of the supernatural from his imagination and religious beliefs.

Ghosts, Ghouls, and Golems is a roleplaying game guide to these darkness-dwelling creatures of folklore and myth for Hero System, Savage Worlds, and Mutants & Masterminds. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible – although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.

Mythic is a setting for the Savage Worlds RPG system based on the myths and legends of ancient Earth.

Mythic: Ennam & Saduri is an expansion book for the Mythic campaign setting for the Savage Worlds roleplaying game, which takes several cultures and mythologies from real world Earth and places them all together in a new and unique world. The Mythic setting book includes three cultures and mythologies: Pridith, based on the Celts; Illosia, based on the Greeks; and Niserri, based on the Egyptians. Mythic: Ennam & Saduri adds two new cultures and mythologies: Ennam, based on Mesopotamia; and Siduri, based on Vedic India.

This supplemental book includes new character creation information for creating characters from the new Saduri and Ennam cultures, as well as rules for summoning and binding the numerous demonic entities that plague both of these civilizations. Each culture is described in detail, including descriptions of some of the major deities from each culture’s pantheon. Finally, Eastern Realms contains a bestiary that includes stats and descriptions for 25 creatures pulled from Mesopotamian and Vedic Indian mythology.

A character sheet, one-sheet adventures, pantheon family trees, and other goodies, are all currently available as free downloads on the Chimera Press website: www.chimerapress.com

Esper Genesis is a versatile science fiction RPG and setting that uses the 5th edition rules of the world’s greatest roleplaying game.

Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, space cruisers, and ancient machines with the power to shape reality – All of these and more make up the core of Esper Genesis. Brace yourself for high adventure in hyperspace as you strive to make your mark within the great expanse!

Esper Genesis is a science-fiction tabletop roleplaying game powered by the 5th Edition rules engine and inspired by sci-fi greats such as Star Wars, Mass Effect, Phantasy Star, and Ghost in the Shell. Taking on the role of a galactic hero, you can forge your destiny within a universe of advanced technologies and hidden mysteries. Beyond just a bunch of mechanics, Esper Genesis is a powerhouse of awesome sci-fi that’s fully compatible and interchangeable with any official 5E product.

Heroic Sci-fi Roleplaying is the heart of this game. Like the core of 5E, Esper Genesis is just as focused on amazing adventures as it is with fast and easy mechanics. Exotic personalities, alien cultures, and galactic lore are woven together into the setting’s rich history. With a universe that’s immersive from beginning to end, every one of your characters is already part of a fantastic setting you can use to build your own cool sci-fi legend.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!