I remain exceedingly proud of what we’ve accomplished with Savage Rifts so far, and I want to call out this excellent work by newcomer Darrell Hayhurst. He did such a great job, in fact, that we lost him to the TORG team that Shane Hensley put together for Ulisses Spiele. Still, we’re hoping to get him to do a bit more in the coming days, and you’ll understand why once you read through this excellent adventure that features the alien menace of the Xiticix and some strange experiments…

A Special Exploratory Team for the Tomorrow Legion, on patrol in the Oklahoma Territory, hears a short range radio signal crackle over their equipment. A man’s voice fades in and out through the garbled transmission: “…sighted Xiticix…Red River…before it’s too late…Valiant…” Then the broadcast ends. 

Just how far will you go to be a hero to the town of Valiant?

This book requires the Savage Worlds core rules, Rifts®: The Tomorrow Legion Player’s Guide, and Rifts®: Game Master’s Handbook to play. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.

If you’re a GM, you’ll also want the Rifts®: Savage Foes of North America book.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today marks the first of my Patreon Picks, whereby folks who support my Patreon can suggest RPG stuff that they’d like to see shared to the world at large via my network. This one comes from Rick Chatwell, a great human being as well as one of my awesome supporters, and he wanted to do a callback to the Grand Daddy of all science-fiction RPGs. This one is the Mongoose revision to the original Traveller.

This is Free Trader Beowulf, calling anyone… 
Mayday, Mayday…We are under attack… 
Main drive is gone…Turret number one not responding… 
Mayday…Losing cabin pressure fast calling anyone… 
Please help…This is Free Trader Beowulf… 

…Mayday…

A brand new edition of Traveller is now available – based on the original but tweaked, finessed and updated through a massive months-long beta playtest by you, the players!  

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.

Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.

Come visit the future.

This digital edition includes the full colour Traveller Core Rulebook, a black and white printer-friendly version, and a PDF of 2D versions of deck plans for all the ships included in this title.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In the grand days of the OGL, many companies and individuals poured out a cornucopia of content. One of the most famous and well-received settings developed during that time was the Scarred Lands, crafted and published by White Wolf. Heavily influenced by Greek mythology, the setting presented a world devastated by a war between Gods and Titans.

Nocturnal Media and Onyx Path teamed up to buy this setting and bring it back for gamers the world over.

*NOTE: This version of the Scarred Lands Player’s Guide is for 5th Edition OGL.

A Pathfinder version is available separately.

A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. 

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. 

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios. 

Now, Onyx Path Publishing and Nocturnal Media have partnered to bring this cherished fantasy setting back to your gaming table!

Begin your adventure with the free adventure Gauntlet of Spiragos!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Welcome Back to the Sean’s Pick of the Day Site! We tried moving this over to EN World, but that didn’t turn out to be the best way to go about things. Honestly, it also meant I stopped giving as much love to other things – charity efforts, Kickstarters, etc. – as I used to, so I am happy to announce I’m back to using this great site! I mark the return with a look at the very latest Shaintar release, as Savage Mojo has them coming out fast and furious now. The Nazatir are a fantasy mix of Spanish, Greek, and Romani cultures, and it’s fair to say they boast some of the greatest sailors (and pirates) in all of Shaintar.

Nazatir! This island nation was founded by refugees fleeing the encroaching armies of the Kal-A-Nar Empire. Originally settled by humans, a number of dregordians and brinchie have emigrated and are full citizens.  The people are passionate and live life to its fullest measure. Quick to anger, they settle disputes quickly and usually without too much bloodshed – but do not think to take advantage or you’ll end up skewered like a fish.

Ship builders found the timber on the island perfect for ship making and others mined granite and other stone for their homes and the capital city of Hazul took shape around a beautiful natural harbor. The first to sail the seas may have started out as privateers but the island thrived and the ships began to learn that commerce and trade were a better use of their time. Many ships on the seas today desire Nazatiran navigators and seacasters in their company. 

In this book, you’ll find a history of Nazatir – with loads of details on ships, the ruling houses and much much more. You’ll also find new edges, hindrances, magic and gear to help create people from this lovely island. You’ll also find some story threads to help set a story if you’re a GM with players looking to travel as each of the six main cities are discussed and there’s even some info on a few hidden locations as well.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Week Two of doing the Picks of the Day over on the ENN News Network, then doing a weekly roundup of them here. I’d really like to know what you fine readers think of the change, so please comment away. For a lot of you, it probably doesn’t matter, because you see these on Facebook or G+, regardless, so I am guessing it’s fine either way. If there’s enough of you for whom the actual Sean’s Pick of the Day site is important, I might have to consider going back to the original way. So… let me know!

This one jumped out at me today, as it fills a niche I find exceptionally useful for Game Masters everywhere. Adventure generators are a lifesaver for those with the drive to run but the crunches against time that Life provides. You may have a great campaign going, but this last week you had to work 20 hours of overtime, one of the kids got sick, and there was that great thing on TV you got caught up binging. So now you’re in desperate need of adventure so you don’t have to cancel tonight’s session…

ADVENTURE OUTLINE MAKER

As a GM or a story creator, you can often find yourself stuck for ideas. Especially after your players decide to go off carefully beaten track you designed. Or you forgot your notes and need to come up with at least the outline for an adventure in a few moments.

The Adventure Outline Maker is for just those kinds of moments. Using a series of d100 tables it creates an adventure outline, with contact type, your quest/mission, where it is, and what complication there is, or what help you may get, even a suggested reward. This outline is then used to help you come up with a full adventure or side quest.

Each aspect table has 100 entries, with some duplication to reflect the more common entries.

There are also two examples outlines included, showing how the process works and taking you through it step by step. You will need to flesh out the details yourself, but that is not a hard thing to do and Ennead Games can help with that as well, with our numerous generators for backgrounds, names and more.

Features

  • 2 example outlines, showing how the system can be used to quickly
  • 8 d100 tables that can be combined in a high number of ways to produce an outline in a simple and easy way.

These tables are:

  • Contact – Personality & Contact – Profession tells you about who gave you the quest/primary point of contact.
  • Quest – Action & Quest – Target – These two together tell you what is needed and what the target is
  • Location tells you where you should go
  • Complication – If something can go wrong, this table tells you what it is.
  • Help & Opposition – Do you get aid from others or are there active groups out to hinder you
  • Reward – What have you been promised as a reward for your endeavours.

Seriously, Ennead is great at this kind of thing, and the price is ridiculously low for the value.

Remember that Ultramodern5 thing I’ve been talking about? Honestly, I’d be seriously surprised if you’ve not already encountered it – it’s the current top-choice for anyone wanting to take the 5e rules and use them for post-swords-and-sorcery gaming. Dias Ex Machina Games is already expanding on the core, using this new release to add superpowers and related abilities to your campaign idea.

APEX (5e/ULTRAMODERN5)

History once spoke of individuals able to accomplish miracles, eventually eradicated or bred out by a population too frightened of what they didn’t understand. As science filled in the void left by absent gods, these gifted individual decreased until they became all but extinct. But they never completely vanished. Each generation, such a rare being appeared with abilities subtle to extreme. However, despite their desire to reveal themselves, forces continually prevent them from doing so.

To many of those who know them, they’re of an inferior class. To others, including themselves, they are considered an improvement on the design of man, an upper echelon.

The apex.

Apex is a module for DEM’s Ultramodern5, a plug-in rather than a full setting: a set of rules and ideas to allow any number of homebrew settings to work within it. There is a basic background involving people who gain unnatural powers, but don’t let that limit you if you wish to use it as a jumping off point.

Apex includes the following:

–Tier-based talent acquisition. Over 180 upgradable super-powered talents, totalling over 950 different variations.

–New sacrifice rules to trade penalties for new talents.

–Eleven new backgrounds and apex-themed life events.

–Eleven new ladders to focus your superpowers.

–New adversary templates and monsters.

You’re going to need both the core 5e D&D rules and Ultramodern5 to use this.

Louis Porter Jr. is arguably one of the hardest working folks in RPGs. The sheer volume of material coming out of LPJ Design is kind of mind-boggling, and he’s definitely a Pathfinder powerhouse. Now you can get into his Infinite Dungeon, which he started up on his Patreon and is now offering up via DriveThruRPG.

INFINITE DUNGEON: THE HALLS OF THE ETERNAL MOMENT

Built on the lip of the mountainous crater that surrounds the Halls of the Eternal Moment, Cusp caters almost exclusively to adventurers. Heroes, travellers and thrill-seekers alike come and go from the town all the time – and since Cusp is the last place to spend time, or coin, before one enters the Halls in the crater below, they do their best to extract as much of it from passers by as they can. Of course, as people do occasionally come back out of the dungeon, Cusp also offers adventurers a chance to sell their hard-won spoils to a wide variety of art collectors, historians and eccentric wizards who call the City at the Edge of Eternity.

In the simplest form, the Infinite Dungeon is a daily Patreon-sponsored megadungeon, that has dozens of explorable rooms and levels. The idea of the Infinite Dungeon was inspired by the online series, Dungeon-A-Day created by Monte Cook (co-designer of 3rd Edition D&D). It’s usable, in whole or in part, in any campaign setting. Although it may appear to start out like a conventional dungeon, as you get deeper the full scope of the adventure, and the unique challenges presented, become more and more apparent. This first Infinite Dungeon is called the Halls of the Eternal Moment.

I highly encourage you take a look through the rather enormous library of stuff LPJ Design has up. There’s some real creativity mixed with fine graphic design and other presentation, and you’ll not want for content for quite some time.

The RPG community has no more well-read, prodigious, or fascinating sage than Ken Hite. He’s brought his expertise and propensity for exceptional research as it applies to gaming to the subject of one of the most famous entities in all of fiction – Dracula. Whether you wish to bring the famous Prince of Darkness to your setting directly, or use the lessons of his story to craft your own master villain in the shadows, Ken’s work here is indispensable and a fine read, to boot.

THE THRILL OF DRACULA

In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats.

From the first medieval atrocity stories about Vlad the Impaler to Bram Stoker’s immortal novel to the most recent Universal blockbusters,The Thrill of Dracula zooms through centuries of blood, bats, and – ballet? — to bring you the most complete look at the Count’s story ever!

See Dracula take on not just Van Helsing but Batman, Blade, Buffy, Billy the Kid — and Abbott and Costello!
Read the occult mysteries behind Nosferatu,and untangle the shifting time and space of the Hammer Dracula series!
Follow Dracula into space, and into Spanish!
The Thrill of Dracula includes:

  • The first Dracula legends, from dancing dead men to the garden of the hanged
  • The foundation pieces of the novel and the myth: characters, settings, tropes and story beats
  • Plots and reviews of 40 movies, including every Dracula film from Universal and Hammer Films – and how they too have added to the Dracula mythology

Geniuses from Orson Welles to Werner Herzog have remade Dracula – now you can, too! Hite gives you their tools, tools you can use to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. Kenneth Hite takes you on a tour through the cinema de Dracula, from the classic NOSFERATU to the, um, less than immortal DRACULA 3000. Hit the Hammer highlights, the Lugosi limelights, and more — with advice on adapting any or all of them for your own vampire games such as Night’s Black Agents.

So sharpen your stakes and prepare for the thrill of your Un–Lifetime — The Thrill of Dracula!

Today’s Pick is from my own publishing house, Evil Beagle Games – so, yes, definite bias here. Still, I feel strongly about sharing anything from the Michael Subrook Presents line because he does such top-notch work and immense research into everything he does. This one brings you a solid piece of science-fiction real cosmic real estate to drop into any space-centered campaign you’re running, in any system.

THE VOID

Into the Void

Beyond the anti-spinward edges of Earth’s territory in the galaxy lies the Void. A roughly spherical section of space approximately one hundred parsecs in diameter, the Void is a place spacers avoid—and with good reason—there are no stars to be found there. The Void is so full of dust, gas, and debris that it effectively blocks any starlight from passing through, making it a dark circle in the night sky of many worlds. Within the Void are dozens of shattered solar systems, each made up of burned and blasted planets slowly orbiting the remains of now-dead stars. These brown dwarfs are compacted and frozen cinders—all that’s left of once life-giving suns—with most of their mass having been ejected into space as some unknown event consumed them.

The Void is a mini-setting for science-fiction gaming, meant to be easily dropped into any RPG setting dealing with space travel and the dangers thereof. It’s system-agnostic, and while there’s a great deal of excellent, well-researched material here, plenty is left readily open to the Game Master’s imagination and capacity for customization.

This is another in a series of products Evil Beagle Games is proud to bring you, from the creative and prolific mind and talents of Michael Surbrook. Edited by Leigh Anne Reger. Layout by Ross Watson.

PS – I also want to take a moment to point out the efforts of the Low Fantasy Gaming folks, who have some fun (and free) Old School Gaming swords-and-sorcery stuff happening. Check out this Down Under gem!

Trying something new this week, friends. I am posting the actual Picks of the Day over on the ENN News Network, and then doing a weekly roundup of them here on this site. There’s a lot of reasons for it, but the main ones are a larger initial audience for the Picks on their release, which means better revenue potential for me. I’ve never tried to hide that, in addition to sharing what I think is cool stuff for you, I need to make this a working financial proposition for myself, so we’ll see how this goes. As always, thanks for your continuing support and patronage!

Welcome to the first day of Sean’s Pick of the Day premiering here on ENN. Naturally, I went with something that fits the Halloween theme, and it’s a great setting that wonderfully mashes up magic, horror, and noir. This is the Third Edition, featuring Precis Intermedia’s genreDiversion rules. A fun way to have some spooky adventure time at the table this Halloween.

BLOODSHADOWS

It’s a Mean Old World Out There

The spellslinger upstairs conjures too loud.
The guy down the hall drinks blood from a six-pack.
That stiff you left in the alley is walking again.
The undead factory workers are on strike.
Your client skipped town before paying.
And your landlord is looking for his rent.

“Think Harry Dresden, Cast a Deadly Spell, and The Shadow rolled into one exquisite mix, and you’re playing Bloodshadows…”

Bloodshadows combines pulp adventure with dark fantasy and noir stylings. Tough detectives in weathered trenchcoats swap biting comments with vampires in evening gowns. Humans walk the dark streets of the city alongside demonic breeds and long-dead ghouls. Magic is everywhere, even if just to light a cigarette. Death waits around every corner–undeath sometimes follows. The Wilderness holds even more danger, kept at bay only by city gates and those who patrol them. It’s a dark, brooding world filled with shadows and wonders.

This is a complete roleplaying game that utilizes an easy to learn system, which is also versatile and quick-playing. All the rules needed to create characters, resolve conflicts, cast spells, and design fantasy-noir adventures are included. Featuring:

 16 player species, ranging from Humans and half-breeds to shifters and undead.

  • 8 schools of magic that anyone can learn, including 194 spells (plus 15 cantrips that are commonplace).
  • 5 theories of magic that characters can use to create their own new spells.
  • Optional rules like bleeding, grittier health, and alternate magic feedback help customize the game to your needs.
  • Use experience to increase the odds, better resist damage, or introduce new subplots (optional)
  • Use exploits to enhance your success, like increasing damage or affecting multiple targets.
  • Look for clues, use your connections, and give chase in the streets on foot, horseback, or by car.
  • Conversion notes from genreDiversion i/Ghostories/Mean Streets, Bloodshadows Classic/MasterBook, and Pacesetter System™ (Cryptworld™, Majus™, Rotworld™). Use with Active Exploits for Diceless play.

Sorry for the late post; I was off donating platelets, getting new glasses, and a handful of other things that needed doing today. I did want to make sure you knew about the latest release for the epic high fantasy setting, Shaintar. It’s one of a huge line of books that will make the life of anyone running or playing fantasy inSavage Worlds a lot easier and more fun. This particular book talks about one of the most well-hated sources of villainy in the setting. Mix one part Cardinal Richelieu, one part Inquisition at its height, and one part Nazi party, and you have the Prelacy of Camon.

SHAINTAR GUIDEBOOK: THE PRELACY OF CAMON

The Prelacy!

The Church of Archanon is in complete control and that’s just how they want it! Any who criticize or complain are punished or made to disappear. They’ve had generations in power and the populace genuinely believes Archanon favors them and is their God. There may be whispered rumors of a time when there was a King who balanced the Church’s excesses, along with the Cavaliers who protected the nobles. Those days are gone and the rulers of the Church like it just fine this way.

In this book, you’ll learn about the Prelacy, how it came to power and why. There’s a great deal of history in this land and Camon has had a remarkable ability to surprise the southern kingdoms each time it has tried to convert the rest of Shaintar to the Church – at swordpoint. The time is coming when it will be Camon who is surprised. Their lie has been hidden for too long.

There’s some new secrets revealed and you’ll learn about the Paladins, each of the Cardinals and the Nobles they rule. We’ve also included a bunch of new gear, edges, powers, and other cool stuff to help you get the feel of Camon within a character or NPC. You’ll also find some new information about the Cavaliers, they may play a significant role in the future of the country.

Our friends in Poland are at it again as GRAmel wades into the “hardboiled supernatural noir” space (some would say side-by-side with Deadlands Noir, Trail of Cthulhu and Bloodshadows) with their latest release, Imago Mortis. Syle and substance come together in a very nice-looking and well-executed package as GRAmel continues to hone its collective craft to a fine edge.

IMAGO MORTIS

Old world’s metropolis are getting wicked, night after night. There is more corruption, more violence, more madness than usual, and the criminals are becoming crueler.

In the meantime, in the corners of reality, someone is starting to see weird things: phantoms, paranormal activities, hauntings…

And a few people think there is a common pattern in that.

Prophecies and investigations point to the same direction, signs and clues are both used to solve cases, Spiritists and Private Eyes are starting to co-operate.

And there is something Inhuman rising from the Underworld…

Imago Mortis is a hardboiled horror Savage Setting, focused on the classic ingredients of noir and crime fiction, mixed with ghastly and paranormal elements.

This is a mix of genres that Savage Worlds handles exceedingly well, especially if you’re keen to have a healthy dose of action with your detective stories.

It would seem Halloween clings to our collective conscious this week, as Pelgrane Press releases the second edition of its game about personal horror and alien terror. This time around, the GUMSHOE system is used to delve into non-Lovecraftian madness – or does it? Cthulhu’s never mentioned, but it’s hard not to see the influence.

FEAR ITSELF 2ND EDITION

The Roleplaying Game of Personal Horror

Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive mythology or one of their own choosing.

Powered by the GUMSHOE investigative roleplaying system, Fear Itself 2nd Edition is ideal for one-shot horror games (where few, if any, of the protagonists are expected to survive), or ongoing campaigns in which the characters gradually discover more about the disturbing supernatural reality that hides in the shadows of the ordinary world. Will they learn how to combat the darkness? Or spiral tragically into insanity and death?

This edition features:

Support for multiple different types of play, from bloody one-shots to mini-series and extended investigative campaigns

  • Extensive advice for GMs on designing and running mystery games
  • Revised psychic powers
  • More monsters, plus detailed monster design rules
  • Updated rules that draw from more than ten years of GUMSHOE development and play experience, to deliver the ultimate in personal horror roleplaying.

Fear Itself 2nd Edition also includes three sample scenarios—a one-night adventure, a mini-series, and a full campaign:

  • The Circle: An experimental drug trial goes horribly wrong when one of your fellow participants disappears. Figure out what happened to him, or you’re next.
  • Glass Beach Summer: The storm changed everything. We went home, one by one. And then we started to see them. We saw the monsters. At first, we thought the storm had brought them. It was only later that we learned the truth. The storm changed only us. The monsters were always there.
  • The Dispatchers: No backup. No assistance. Just a voice on the radio in the night, asking you for help. In this campaign, unlikely monster hunters are drawn together by the mysterious signal. Can they survive their missions long enough to save themselves?

For those looking for a solid foundation for their post-medieval, non-fantasy 5th Edition creations, Dias Ex Machina Games has a highly popular and very effective option. The release of this OGL/SRD iteration of their Ultramodern5 product means you’ve got a single toolkit ready-at-hand to start creating your setting and adventure ideas in the latest version of D&D rules.

ULTRAMODERN5 – SRD/OGL

SUPPORTING DEM
Ultramodern5 is presented as an SRD under the OGL to both support 5th Edition and to encourage more alternative games using the system. We are hoping that this SRD will be used in the spirit it is offered.

All new rules presented in this file are considered open content. As there is no artwork, characters, or maps included in this edition, they are not open content. This file is only offered for the purposes of reference, and as such does not include a contents page, an index, artwork, maps, adventures, or setting ideas.

Ultramodern5-SRD/OGL is offered as a “Pay What You Want” if fans wish to support Dias Ex Machina in producing original content. Alternately, you could purchase the official Ultramodern5 book, which does include everything removed from this SRD.

Ultramodern5 is the follow-up of the popular Ultramodern4

The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic. U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5.

It presents classes, gear, and scenarios that can be inserted into any campaign.

You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements.

Create a pure science fiction setting, or insert these rules into your own fantasy world to offer a unique spin.

THIS SOURCEBOOK INCLUDES:

A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders.

Revamped rules around being human.

A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs.

Ten new classes including the infiltrator, medic, sniper, and techie.

Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles

New armor including powered combat suits.

Purchase and modify vehicles

Over forty new monsters including giant robots.

By the way, for those who’ve been wondering – “OGL” means it falls under the Open Gaming License, while “SRD” means it’s a System Reference Document. That means “very technical in presentation, no frills.”

The inexorable march to completion of the Shaintar Kickstarter is now a sprint as books come flying out of Savage Mojo, and here’s the latest. Anyone interested in fantasy psionics, especially for Savage Worlds, should grab the Black Lantern Report: Adept Orders & Citadels.

The Adepts are a mysterious group. Originally following the Way as taught by the Dregordians, these people have an extreme control over their own minds and bodies. Some few, such as some members the Warrior-Adepts of the Jade flame can attack others mind to mind, or influence them subtly. Other orders focus on the balance between mind and body.  The Farspeakers guild also draws its numbers from the Adepts’ numbers.

In this book, you’ll learn about the various orders, find out where most of the Citadels are located and finally be told about the black Orders that work as mercenaries for anyone no matter the task – even if it means working with slavers and the like. You’ll also find new gear, power edges, edges, Adept disciplines and read some rumors that might need to be investigated.

Sometimes, a gamer creates a bunch of great stuff for his own purposes. His friends see it and say “You should totally share that!” Those of you who love dungeons are very fortunate that Matt Davids of Dicegeeks is one of those folks. Behold – 177 Dungeons for the Master.

Never Get Caught without a Dungeon Map

Your players now want to explore the ruins you mentioned in an offhand remark. Don’t worry. With this ebook of maps, you’ll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook.

Game masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go. 

This PDF includes:

  • 100 hand-drawn original dungeon maps. These maps will only be available in this PDF. 
  • Unique dungeon names to get your creativity flowing. 
  • A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches. 
  • Plus, all the maps I have ever posted on my blog or included in free products. The total number of dungeon maps is 177!

Before I get into the specifics of today’s Pick, a couple of important notes. First off, apologies for the page being down over the last couple of days for many of you; there was some of that Magic Internet Stuff happening in the background that occurs when a site host makes huge internal changes and those of us ignoramuses on the user end have no idea what to do. That’s clearly been resolved, but it took a bit. Thanks for your patience.

The other thing, which is much bigger, is the change I am launching next week. Starting on Monday (Halloween), I am inverting how I do things with the Pick of the Day and the Picks of the Week. The Pick of the Day will now appear first on E.N. World, specifically on the ENN News Network. I will then share it here on the Pick of the Day web site, and I will also collect the week’s Picks and share them as a unified roundup article on Fridays.

This will make things a lot better for me overall, friends, so I hope you can support this decision and enjoy the content as always.

Now then, speaking of content, there’s a huge amount of it on sale over at DriveThruRPG and all of the sister sites. As well, the annual Trick-or-Treat Jack-O-Lantern search is going on right now, where you can get some great additional deals, free stuff, and some funny “tricks” as you search all the sites and find them.