As in Hollywood, so with RPGs. Classic ideas are constantly called back to for revival and revision, and the Basic Roleplaying (BRP) system’s been enjoying a lot of renewed interest in the last few years. Here’s a particular popular take on the game engine, essentially a rebranding and repurposing of Runequest 6th Edition.

Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects). In fact, we’ve managed to pack more into a smaller space, and reduced the price accordingly.

For those new to the game, Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations.

Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

What’s in this book?

Mythras contains everything needed for play:

  • Character Creation – building your character through the familiar characteristics, through developing culture and community relationships, choosing a career, and gaining basic equipment according to social class.
  • Skills – What they do, how they work, and how to handle many different circumstances (degrees of difficulty, critical and fumbled rolls, opposed skills, group skills, and so on).
  • Economics and Equipment – Arms and armour, tools, clothing, accommodation… everything your character needs as he or she begins on their life of adventure.
  • Combat – Mythras’s combat system is unique, dynamic and geared towards adventurous realism. Gaining success over an opponent generates Special Effects that can rapidly turn the course of a fight. Copious advice is presented on balancing combat skills and styles, through to handling rabble and underlings.
  • Magic – No less than five very different forms of magic are presented and explored, with complete lists of spells and effects. How magic is defined and used in different fantasy settings and campaign worlds is examined in detail.
  • Cults and Brotherhoods – Religious, magical and secular organisations, as well as other kinds of societies are detailed the Cults and Brotherhoods rules. Cults are an important  part of Mythras, and they are covered in significant detail along with templates for many different kinds of cult, order, school and so on for Games Masters and Players to build upon for their own campaigns.
  • Creatures – Over 50 creatures are fully detailed, including several non-human player character races. This chapter also offers complete guidance on how to use creatures effectively in Mythras games, and notes on how to design your own.
  • Games Mastery – Copious notes, thoughts and guidance on how to Games Master Mythras games. Areas for consideration are summarised, options explored, and different ways of using the rules offered. An invaluable chapter for new and old RuneQuest Games Masters alike…
  • Anathaym’s Saga – Numerous examples of play and how the rules are used are provided through Anathaym’s Saga. Follow Anathaym, her sister Kara, Mju the Mystic and Kratos the Sorcerer as the Mythras rules are illustrated and explained.

Savage Worlds is known as a system that can handle anything, but it’s important to note that, right down to the name of the thing, it’s roots run deep into pulp adventure territory. The folks at Polish publisher GRAmel get that, and they’ve started putting out a lot of product that really plays on the strengths of the game. If you’re keen to get your pulp-era action on, here’s a great place to do it.

Welcome to Bailongan, jewel of the southern seas. There are secrets here, from the nefarious Sky Pirates preying on the helpless, the strange jellyfish people, nefarious Imperial Japanese forces under the mystical Black Dragon Society – and the volcano hides a secret darker still. Will your heroes discover the mystery of the Prison of the Dragon God?

This pulp adventure for Savage Worlds contains enough setting material and story hooks to be an introduction to a pulp campaign of your own, where your players will explore the exotic island of Bailongan, or it could be a standalone adventure for a group of four pre-generated characters.

Japanese cults, ancient alien gods, flying mutated giant jellyfish witches – all this awaits your players.

Sadly, we’ve lost more than a few – too many, in fact – really good people from our ranks. The designer of this “Rosetta Stone” universal RPG system, Dennis J. Parizek, is one of those who went on to the Great Next Adventure, and his wife, Debra, continues to uphold his legacy with her efforts to share his vision with the rest of the gaming world. This is me, helping her with that worthy task, and sharing an interesting take on the “One System to Play Them All.”

EVERYVERSE RPG is the COMPLETE role-playing game. It features:

  • As You Like it: 5 methods of character generation
  • Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance
  • Cascades: tree-like arrays of skills from general to specific
  • The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book
  • System Conversion: Convert from any other gaming system to EVERYVERSE RPG

My buddy Russ Morrissey is full-speed-ahead with his dreams to publish even more awesome, fun gaming stuff, and here’s the latest entry in the What’s O.L.D. Is N.E.W. line. We’ve seen pieces of the system for a while – O.L.D. (the fantasy RPG), N.E.W. (sci-fi), and N.O.W. (the surprise third core, covering modern-day, primarily 80s-era action), all part of the larger, universal-system driven whole that is WOIN. Unapologetically crunchy, this is meant to be your anything-and-everything 21st Century approach to what Hero System and G.U.R.P.S. accomplished in the 80s and 90s, but with the wisdom and design sensibilities of today.

Note: If you’ve picked up the previous, sectional releases for N.E.W., you’re already pretty much good-to-go. This is the book that collects all of that under one cover.

Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational arks seek somewhere to call home. Detectives investigate a murder on a trail which will take them from Mars to Jupiter’s moons. Agents infiltrate a criminal organization, going undercover to take down a galactic crime boss. A group of smugglers locates a new hyperdrive system to increase the speed of their freighter.

Play a brave starship captain, a reckless smuggler, a hardy marine, or a daredevil pilot. Are you a cunning bounty hunter, a clever engineer, or a charismatic trader? Over sixty science fiction careers await you!

This roleplaying game allows you to create and run adventures in any sci-fi setting!

  • A range of alien species, and over 60 careers which allow you to generate any far-future character with a fun, intuitive life-path system.
  • A wide array of science fiction equipment, including weapons, armor, drugs, cybernetics, vehicles, and more. Wield anything from a laser sword to a sonic pistol; use a gravbelt or a handheld scanner; wear a kevlar vest or a powered suit of armor.
  • Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
  • Starship combat rules, both using detailed hex-based miniatures and abstract theatre of the mind.
  • Rules for creating ship crews from which to form specialized Away Teams for specific missions.
  • Astronomical information, space travel, and information on starship crews and operations.
  • Extensive guidelines for building a far-future game setting, with detailed rules for creating star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology.

Whether you’re aboard a starship exploring new worlds, a bounty hunter tracking down outlaws on the fringes of civilisation, an agent infiltrating an intergalactic criminal organization, an intrepid hunter of exotic alien species, fighting a galactic civil war, or just a trader trying to make your way in an uncaring universe, N.E.W. has you covered! 

This is a What’s O.L.D. is N.E.W. core rulebook.

 

Dear Friends, Fans, and Purveyors of RPGs,

Many of you know that I have a web site called Sean’s Pick of the Day, where I regularly point out RPG products (and sales, and other special things) over the course of the week. At the end of the week, I collect those Picks on Friday and share them on EN World, arguably one of the most well-known and pervasive sites on the Internet for RPG fans.

Recently, I’ve been invited to expand my relationship with EN World, which I am excited and honored to do, and I’ve been included into the team of columnists that are currently working to build the recently-launched ENN (EN News Network). This is the first development to come out of our still-new EN World Patreon site, and there’s more planned.

Straight up, this is a chance for me to earn a bit more revenue for what I do. I want to be open and honest about that from the start; helping me with what I am presenting here has a direct financial benefit for me, as well as increasing the news and information that fans of gaming receive, and enhancing the promotional opportunities for creators and publishers.

With that in mind, I am reaching out to the community of which I am so proud to be a part of, and I am inviting you all to participate and help me (and my EN World colleagues) in a few ways:

  • If you are a publisher, please contact me about special opportunities for product and Kickstarter promotion. You can reach me at the usual email (seanpatfan [at] gmail).
  • News and Announcements: We have a special email address – news@enworldnews.com – where you can send anything you think is newsworthy or of special interest to the RPG enthusiast’s community. We want to know everything going on, so feel free to share anything you’d like. We cannot guarantee we will share everything we receive, but it’s a simple matter and a moment of time to make sure we have it in our queue. Note that I will be specifically re-broadcasting the various “ENN News Links of the Week” via Sean’s Pick of the Day, ensuring that this information gets even wider viewing and awareness.
  • Patreon Support: Of course, we’d greatly appreciate you become a supporter of our Patreon, and there are some pretty cool rewards. Those at the $5 level will get advance previews of special articles, and those who pledge at the $10 level will get a free PDF every month. Of course, the big deal is your helping us to bring you the most and best news and cool information every on a daily, weekly, and monthly basis.

I want to also point out that, with this new arrangement, I will be shifting how I promote Kickstarters. I will first announce Kickstarter (and other crowd-funding efforts) for gaming via news bites on ENN. Then, as per my statement above, they will come out via the ENN News Links on Sean’s Pick of the Day. So, yes, I still want to know about your Kickstarters—keep sending those links along, but feel free to use the news@enworldnews.com address now.

Thanks for taking the time to read, and for your continued support. I and my family (especially Riah, who I will be able to afford kibble for now) greatly appreciate it, as do all of my colleagues at EN World.

Sean Patrick Fannon

Riah wants more kibble…

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Zack Bowman (AKA Joey A. “The Grenade” Kincaide) is a new friend and the guy who runs New Era Wrestling here in Colorado. Like me, he’s been on a Journey to improve his health, with enormous success. He’s also just a great human being, doing something powerful and important to help those suffering from epilepsy and SUDEP. Proud to know him and support him. Here’s what he has to say –

“Hey everyone I don’t ask for things hardly ever but please go check this out. If you can please donate even if it’s a dollar. I would love to hit my goal this is the first time I am trying a run.. I’m not much of a runner but decided to step up and really try to do this. If you guys help me reach my goal I will strap a go pro to myself and do a highlight video. I’m sure that would be worth it. So c’mon you know you want to!”

Zach Bowman

I’m a member of Lil C Racers, click here to view our team page

About the Foundation: The Chelsea Hutchison Foundation is a Colorado non-profit corporation formed by Julie and Doug Hutchison to provide help and support to individuals who have epilepsy across the United States. To date, we have provided assistance in 44 of the 51 States. The main focus is to raise funds to provide grants for fully-trained seizure-response dogs that may be able to detect an oncoming seizure and provide warnings and/or respond after the onset of a seizure. The Foundation also provides grants for Emfit, SmartWatch and SAMiAlert movement monitors for those in need. The Chelsea Hutchison Foundation is named for Julie and Doug’s beloved daughter Chelsea, who died in her sleep during a seizure in April of 2009. SUDEP (Sudden Unexpected Death in Epilepsy) was the cause of her death. During the 6 years that Chelsea had seizures, no one ever told the Hutchisons that a seizure could take her life other than through an accidental fall or drowning. As a result of that omission, The Chelsea Hutchison Foundation informs those living with epilepsy of the risks and raises awareness of SUDEP so that no other families are blind-sided. For more information, please visit our website at www.ChelseaHutchisonFoundation.org or contact us directly at ChelseasLegacy2@gmail.com

I am regularly asked to host or participate in panels at conventions around the country* about game mastering. These are almost always full or close to it, as there seem to be many wonderful folks out there – willing to take up the challenge of being a GM for their group – who want all the advice and help they can get.

Here’s the wisdom of one hell of a panel of experts, all in a book for your digital shelf!

(*) – I’d love to say “around the world.” Any non-American conventions want to give me a reason to get my passport up-to-date? 😉

Run Your Best Campaign Yet

Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion.

Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you’re creating memorable and effective NPCs and villains? We’ve got you covered.

Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you’ll find all the tips and advice you need to take on the best role in roleplaying—and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David “Zeb” Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

This latest volume in the best-selling and award-winning series of Kobold Guides tackles the storytelling and campaign planning at the heart of any great RPG. Improve your game and expand your plotting and scheming skills with the Kobold Guide to Plots & Campaigns!

Praise for Prior Design Guides

“A fantastic resource”

–Skyland Games

“Highly recommended for gaming nerds everywhere.”

— CityBookReview.com

“If you’re an aspiring pro this book is a must. If you’re a rules hacker like me, this stuff is solid gold.”

— Berin Kinsman, UncleBear Media

“A fantastic collection . . . a solid 5 star rating.”

— Joshua Gullion, AdventureAWeek.com

“An amazing collection . . . from some of the best designers and writers creating role-playing game material today.”

— Brian Fitzpatrick, BlogCritics.org

Make ships. Fly ships. Blow other ships into tiny pieces. High Guard takes your Traveller game into the Black and sets you loose to fly it and dominate it in all the ways you might wish.

Welcome to High Guard.

This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.

High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in missiles to accessing technologies seen in science fiction settings beyond the Third Imperium. Your warp drives await.

With more options and more powerful weapons, High Guard returns to space combat and provides a rules framework to use in epic space battles, from spiralling dogfights involving just a handful of lightweight fighters to the clash of heavily armed battleships across a front stretching through an entire star system.

What a very cool time to be a gaming fan! Seriously, let me date myself here – I started with the first boxed set (1977, the John Eric Holmes version, with the David C. Sutherland III cover). There were no computers in the home (I think we had our “Pong” TV game then, maybe); computers were those huge, elaborate things that NASA and major corporations had stored in rooms.

Now? Now we have serious conversations about the Singularity and what our laptop may be plotting with our phone and tablet…

Regardless, these incredible tools also provide us the change to play online, at great distances, or even right at the table, but with amazing electronic applications that massively enhance the experience. Fantasy Grounds is arguably the premiere such electronic tool set for gaming, and now you have it available for your D&D 5e gaming needs.

(The description below comes from the D&D Complete Core Class Pack; this link, and the link for the image, goes to the full category page.)

In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats.

Players purchasing this module can use it to create characters offline and bring those characters into games with any Dungeon Master (DM). Dungeon Masters who own this product can allow players to access it while they are connected to the DM by using the sharing option built into Fantasy Grounds. The players will no longer have access to the reference material upon disconnecting from the DM unless they also own the module.

This Module Includes everything from the individual class packs and the character customization pack in one complete module.

  • 328 fantasy character portraits taken from various official D&D sources
  • A custom theme derived in the same style as the Player’s Handbook
  • All Races from the Player’s Handbook that can be dragged to your character sheet
  • Random tables for rolling background bonds, flaws, ideals, origins, etc.
  • A list of all feats from the Player’s Handbook, organized alphabetically and searchable, that can be dragged to a character for ease of reference during play
  • Equipment tables containing items that can be dragged to character sheets, treasure parcels or NPCs for ease of reference, encumbrance calculations and ease of disbursement. The searchable lists contain all items listed in the Player’s Handbook (Adventuring Gear, Tools, Armor, Weapons, Mounts, Tack and Harness, Vehicles.)
  • Draggable weapons that auto-enter the inventory, weight, attack type (melee, ranged, thrown) and the damage (with damage type.)
  • Reference material and artwork which is not specific to any one particular character class
  • All spells from the D&D Player’s Handbook, ready to drag and drop to your character sheet
  • The class description from the Player’s Handbook for all 12 core classes: barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock and wizard
  • Details and features from levels 1-20 for all core classes
  • Automatic addition of new class features when you drag the class link to your character’s level summary

Requirements: This content requires an active subscription or license of Fantasy Grounds and an account on the forums at www.fantasygrounds.com to download and use this product.

Heya, folks! Most of you know that I re-broadcast the Picks of the Day onto EN World at the end of every week (Sean’s Picks of the Week), and I’ve been exploring doing more on that site as part of my overall presence (and revenue) as a gaming professional. Along with Russ “Morrus” Morrissey, Chris Helton, Darryl Mott Jr., Angus Abranson, and Michael Tresca, I’m joining an effort to expand the site’s offerings to become one of the best sources of news, announcements, and discussions about RPGs in the world.

To that effort, EN World now has a Patreon page, and any support you give to that page goes directly into supporting us – the writers and content creators – who are a part of that effort.

Among other things, that means helping me buy more kibble for my rotten fur baby, Riah*

Thanks, and make sure you check out the cool things you can get for your support level!

EN World has been reporting on tabletop roleplaying game news for 16 years, since it was Eric Noah’s Unofficial D&D 3rd Edition News, and is one of the oldest and largest RPG communities in the world. We have a roster of columnists, including Russ “Morrus” Morrissey, Chris Helton (previously at Bleeding Cool), Darryl Mott Jr. (previously at Ain’t It Cool News), Angus Abranson (industry veteran who co-founded Cubicle 7), Michael Tresca (formerly of The Examiner), and Sean Patrick Fannon (of Evil Beagle Games). But we want to do more!

EN World’s news will always be free. This Patreon will allow us to expand our coverage. We want to cover ALL the tabletop roleplaying game news for you. Whether you are a fan of D&D, Pathfinder, OSR, Star Wars, Shadowrun, Cypher System, World of Darkness, Fate, Savage Worlds, Warhammer, Star Trek, or more, we want to have you covered. And for those topics we already cover, we want to do more of it, in more depth.

We believe that good reporting benefits and supports the hobby and the industry. 

That requires funding. EN World always pays its columnists. We want to bring you more articles from more columnists, providing the actual news (and not just the press releases) about your favourite tabletop roleplaying games. With your help, we’ll expand our coverage to be a comprehensive, one-stop location for all your RPG news needs. We’ll grow this into the professional, focused, journalistic publication that the RPG industry deserves! Our columnists are biting at the bit to be let loose and start working hard on keeping you informed.

We have a couple of initial milestone goals listed, but we have more in mind should we be fortunate enough to reach those! Podcasts, more reporters, reporters covering dedicated beats, maybe even a web-comic! But one thing at a time…

 

(*) – Rotten fur baby, Riah

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