This week, Genghis Con 42 (“The Answer”) begins. This is a very special thing for me, because this convention is why I live in Denver, CO now, and attending as a Guest of Honor a few years ago marked a significant and very positive change in my life.

Genghis is also a major home for Savage Worlds fans; both Pinnacle Entertainment and Evil Beagle Games are sponsors, and there’s a huge slate of SW games (as always) on this year’s schedule. So I am celebrating Savage Genghis Week with a slew of Savage Picks, starting with this primary selection. Savage Worlds Adventure Edition is the latest version of one of the greatest game systems ever designed. Full of wonderful updates to an already amazing system, this version represents the influence of narrative and story gaming organically integrated into the very solid crunch of SW.

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.

Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!

Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror,and anything you can imagine!

Savage Worlds Adventure Edition is the latest version of Savage Worlds.  It does not, however, invalidate prior printings of the rules, which you can continue to enjoy. The version available for retail sale currently is Savage Worlds Deluxe. Savage Worlds Adventure Editionis expected to be available for retail sale in summer 2019. See below for preorder information.

#SWADE is used on most social media. Search for “#SWADE” and see what people are saying about our game!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

I will post no links here. If you know, you know, and you’ve found and read everything. If not, and you are curious, simply type Zak S into your Google and you’ll be on your way down the very dark rabbit hole.

That’s why there are no Picks this week. I do not wish to engage in any celebration of products right now. Instead, I am taking this week to reflect on my own history and how I’ve worked hard to be better, and to be a better example.

We can be mighty, and we often are.

We can, however, be better. We can make our spaces safer. We can include everyone deserving of inclusion, and make our community unwelcome to those who do harm with words and deeds.

I am committed to continuing my efforts in these directions, and this week, I hope you will all reflect on how you can do and be better, as well.

Thank you,

Sean Patrick Fannon

The final Pick for Celebrating BAMFsies Week is a full-service supplement for the hit FATE-driven supers game, Wearing the Cape (which is based on the hit superhero fiction series of the same name). The B-Files gives you a whole slew of established characters.

Not only is this a fun source for fans of the series (who get to see the characters they’ve read about statted up in the game), it’s a solid resource for GMs and players to research how to make up their own villains and heroes. There’s also a lot of extra material to support gameplay.

Wearing the Cape: The B-Files is the second sourcebook for WtC: The Roleplaying Game. A collection of 31 cape-files, it gives the players fully worked examples of standard and exotic superhero types, including:

2 Ajax-Types
8 Kinetic/Projector-Types
5 Metamorph-Types
2 Paragon-Types
3 newly named Power-Types
8 superhumans who’s powers defy classification

The cape-files include dozens of Stunts related to powered and non-powered aspects of the characters. If you run superhero campaigns in the Post-Event World, use the WtC:RPG system for your own superhero campaign, or are looking for a source of inspiration for use with other Fate games, Wearing the Cape: The B-Files is a valuable resource.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Another day, another Celebrating BAMFsies Week Pick, focusing on the newer supers RPG products that’ve come out. The cover is interesting, but I have to say there is precious little information about Megagene that I can find. The designer, Joshua Kubli, also designed and published Invulnerable, and it looks like Megagene may use the same (or at least a similar version thereof) engine in that game. The key difference here appears to be the embedded setting, “Earth-Omega.”

Metagene is a fast-playing, rules-light roleplaying game of heroes and villains! With random and point-based character creation, rules for investigation and combat, and a built-in setting, Metagene has everything you need to leap right into the action!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Spread the News!

Here in the middle of Celebrating BAMFsies Week, we’re going with another of the new crop of supers games, Fallen Justice. It’s an OSR (d20) driven game hearkening mechanically back to the “white box” set of D&D rules, but they’ve invested some more modernized narrative gameplay elements in, as well.

Dark vigilantes in the means streets is the focus, so if that’s your jam and you like the OSR style of gaming, this is worth a look.

A Vigilante Roleplaying Game inspired by the OSR

Inspired by gritty Iron Age comics, FALLEN JUSTICE is a no-holds barred, bloody knuckled homage to powerless vigilante stories. Powered by the Venerable Knight Classics chassis, this classically inspired d20 RPG is heavily based on White Box roleplaying, but features some modern narrative mechanics.

Take on the role of a brutal vigilante out to clean the streets by force and get ready to sink your fists into the faces of low-life criminals everywhere. This book contains no setting and is designed to be a toolbox to tell your own stories, but it is otherwise a complete game.

This book features: 

  • 10 Vigilante Classes
  • Brutal Critical Hit Tables
  • Die Drops for generating threats and neighborhoods
  • Opening Fiction Absolucion by Ed Erdelac

All powered by Gallant Knight Game’s Venerable Knight Chassis!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

We continues Celebrating BAMFsies Week with another fairly new supers game, Is It a Plane? (a nice callback to the early days of Superman). This one goes to a very strange, interesting place – there’s no dice, no random elements to resolution at all.

Instead, it’s basically “Win, Lose, or Draw” as an RPG experience! You have to draw what you’re doing within a set time period, with the size of your panels and how many panels you manage having specific game effects the Editor (GM) interprets. The way I see it, for anyone who isn’t already artistically inclined, it’s “Stick Figure Wars” all over. One of the things I didn’t grok was how simultaneous drawing within a time limit allows for cooperative play, but there’s plenty of instruction and a demo video as well, and it looks… frankly, like a lot of silly and giddy fun.

Probably not the game for anyone wanting a more traditionally serious, MCU-flavored experience, but for an evening of laughter and creativity, it promises to be a blast.

The comic book role-playing game that replaces dice rolls with doodles!

Draw your heroic feats… BEFORE TIME RUNS OUT!

Play is fast and frenetic. Players act simultaneously! Lay down your panels, create comic book pages and let the Editor (Games Master) decide from your drawings what happens next.

How Do I Take Actions Without Dice?

Actions of any form that have dramatic consequences are created through rapidly made doodles. If you want to take multiple actions, you can, you just need to draw them in time.

Success is determined by what the Editor (Games Master) thinks you have drawn, based on prior dialogue, descriptions and the context of the panels of other players.

You have panels of varying sizes; the bigger the panel, the greater its power and statistic effects (positive and negative) it can have. But use too many larger panels, and you get through the issue faster… and you only have 22 pages to achieve success!

Everyone draws their actions at the exact same time, so the only waiting for players is for the Editor to describe how their actions combine together on the page. 

But I Can’t Draw!

Don’t worry! You are allowed to give the Editor clues whenever you draw, telling them any statistics you are using, like your Ranged Attack (energy beam), what characters and situations (the one statistic the Editor controls) are present and pointing out any narrative features of the scene that have already been established. You can also write anything that would be a label in a comic book or onomatopoeia such as POW and KRAK to help you punctuate action. 

If you can draw a stick figure, two lines and a vague box, you can draw shooting energy beams at a car. As to what that does in terms of the story, the Editor will decide. 

1 minute is the typical drawing time, so artistic skill is not required and rarely possible. 

What Do I Get?

The 168 page Is It a Plane!? book has everything you need to both play the game and run games as an Editor. 

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Aaaand… we’re back! Last week, DriveThruRPG was mostly down, so I took a week off, but I am back at it with Celebrating BAMFsies Week! The BAMFsies celebrate the “Best in Superhero Gaming” every year, and I’ve been honored to have been a judge for them in the past. Right now, there’s a sale going on that gives folks 25% off of superhero products, so I’m dedicating this week to showcasing some of the newest of those products.

The first punch in this superhero brawl is thrown by Fainting Goat Games, who do a lot of supers stuff for all kinds of systems. Technological Terrors: Sabotage Incorporated is a set of techno-villains designed specifically for your Savage Worlds supers game.

Sabotage Incorporated is gang of super-science criminals who have risen from the meta-crime underworld and become the scourge of legitimate researchers and scientists.

Technological Terrors: Sabotage Incorporated is a collection of villains with super-science and technological backgrounds. These five villains can serve as enemies or rivals for any group of heroes – whether they are technologically inclined or not.

Includes a handful of adventure hooks and an accompanying map.

This product was created for use with Savage Worlds

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my 
Patreon and get involved directly with my next projects!

Closing out Community Content Week is the pinnacle of the idea – an entire site dedicated to facilitating the creation of Dungeons & Dragons content of all kind and sharing it with the world. The Dungeon Masters Guild is, frankly, the culmination of decades of inspired fans creating and sharing their ideas.

Where once they mimeographed documents they typed up on typewriters and mailed them to fellow gamers they met at conventions or via the letters pages of wargaming magazines, the advent of the Internet changed the world for them.

Now the wise folks at Wizards of the Coast and DriveThruRPG are facilitating this decades-old practice (while, fair enough, cutting themselves in for a piece of the action). This is the ultimate melding of the World’s Most Popular RPG and the enormous talent found within its global fanbase.

The Dungeon Masters Guild is a program that allows you to create content (adventures and locations; new monsters; character classes, archetypes, and backgrounds; etc.) using Wizards of the Coast intellectual property (IP) and to make some money while you’re at it. Your work might even be noticed by the team at Dungeons & Dragons, who select writers from the DMs Guild for official products, the Guild Adept program, and the Adventurers League.

To get involved, all you need to do is read the Content Guidelines, write your content, and click through a Community Content Agreement with OneBookShelf when uploading your content. OneBookShelf is the parent company of DriveThruRPG and RPGNow and operates the DMsGuild site and the Dungeon Masters Guild program, under license from Wizards of the Coast.

Once published, all Dungeon Masters Guild content is available at www.DungeonMastersGuild.com or www.DMsGuild.com. You can monitor the website for your sales data, plus ratings and reviews of your work. To promote sales, we encourage you to create eye-catching covers for your work and publicize through social media and other reputable media outlets where D&D fans gather.

Want to learn more? Just click here!  

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Community Content Week Pick is a pretty exciting one for fans of the engine behind Numenera and The Strange. Though the actual IP of those two settings is not up for crafting fan material (at least not for public sharing), the Cypher System Creator Program opens the way for tons of new material to use in any other Cypher game you’re running or playing.

It also opens the engine up for you to put your own setting ideas out there, as well as adventures, expanded character options, equipment, and more. One more opportunity for those who say “I can do that” to step up and give it a go.

Welcome to the Cypher System Creator Program!

Looking for content or inspiration for your Cypher System campaign? Or maybe you want to publish adventures, character options, or new rules or settings, in your own Cypher System products?

TheCypher System Creator program at DriveThruRPG lets Cypher System fans and third-party publishers release products, large or small, for the Cypher System. For players and fans, it’s a vibrant marketplace for Cypher System compatible products.

What kind of products can I find here?

There are literally dozens of products available through Cypher System Creator. You can find all sorts of great content for the Cypher System, including:

  • Adventures
  • Settings
  • Character descriptors, foci, and other options
  • Cyphers and other items
  • Creatures and NPCs
  • And many other things our creative Cypher System community comes up with!

You can find products for the Gods of the Fall and Predation settings, as well as third-party settings and loads of titles compatible with any Cypher System game!

Interested in publishing for the Cypher System?

The Cypher System Creator program provides a variety of free resources for publishers, including logos, templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, and illustrations. 

There are some restrictions on what you may or may not publish for the Cypher System Creator program. For a complete list of what is and isn’t allowed, check out our content guidelines.

Publishers may set any price they wish for their products (or make them free). Cypher System Creator products are subject to the standard DriveThruRPG commission, and a portion of the selling price will be paid as a royalty to Monte Cook Games.

To get started, first read the Cypher System Creator Content Guidelines. If you’re interested in our creator resources, they’re listed among the products for the program (they’re free). After creating your title as a download-ready file, visit your account page and look in the “My Content” section. There you will find the link “Add a new title”. You must agree to the Community Content Agreement in order to upload your new title. After publication, all Cypher System Creator content is available here. You can check sales history, view reviews and fan discussions of your work, and book royalties through PayPal by clicking on the Account tap at the top of the page and selecting My Content.

Revenue from Cypher System Creator content is split between you, OneBookShelf (the company that manages DriveThruRPG), and Monte Cook Games. You take half of the revenue and we divide the rest between MCG and OneBookShelf.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed Monday, I am doing a double Pick today as part of our celebration of Community Content Week. Fans of original World of Darkness and Exalted can jump into the trove of creations for those settings with the Storytellers Vault, while Call of Cthulhu aficionados will find a maddening horde of content in the Miskatonic Repository.

Both offer you the chance to stretch your creative muscles and put your own ideas forth to share, either as a matter of being in the community or to pursue your nascent career as a writer and designer.

Welcome to Call of Cthulhu: Miskatonic Repository!

Are you a Keeper looking for new scenarios and story elements? A player looking for something mysterious to spark a character idea? Is your group looking for eerie ideas to use in your game? The Miskatonic Repository is where you can find —and create —self-published material for the Call of Cthulhu roleplaying game. Creators can offer their work free of charge, set a price, or offer it as pay-what-you-want.

What can I find in the Miskatonic Repository?

You’ll find scenarios, npcs, spells, dangerous cults, globe spanning conspiracies, skills, occupations, and creatures beyond human comprehension.  Read our content guidelines for what is and isn’t allowed in the Miskatonic Repository.

Also, we’ve created a helpful guide for sharing your work with the world, which includes advice on creating eye-catching titles and additional resources.

What is the Storytellers Vault?

The Storytellers Vault is a program that allows you to create content (adventures, city or regional supplements, splatbooks, fiction; new powers and character types; backgrounds; character sheets, artwork, etc.) using White Wolf intellectual property (IP) and to make some money while you’re at it.

To get involved, all you need to do is read the Content Guidelines, write your content, and click through a Community Content Agreement with OneBookShelf when uploading your content. OneBookShelf is the parent company of DriveThruRPG and RPGNow and operates the Storytellers Vault site and the Dungeon Masters Guild program, under license from White Wolf.

Once published, all Storytellers Vault content is available at www.StorytellersVault.com can monitor the website for your sales data, plus ratings and reviews of your work. To promote sales, we encourage you to create eye-catching covers for your work and publicize through social media and other reputable media outlets where White Wolf fans gather.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!