(Hey, just want to say this up front – it’s CHRISTMAS IN JULY time at DriveThruRPG!) 

Cut It to the Core Week continues with a Pick for all the folks still yearning for a World of Darkness that makes sense to them. This is the gateway book to everything else Onyx Path has done and is doing with what was once called the nWoD. If you liked the first run at “revising it all,” you’ll want to start here.

Keep walking.

Eyes straight ahead.

Don’t look back.

In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.

Don’t look back!

Chronicles of Darkness RPG rulebook contains:

  • A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.
  • Dramatic rules for investigation, social manipulation, and bone-crunching violence.
  • Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.
  • The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.
  • Formerly titled nWoD Core Rulebook 2nd Edition.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

With the recent release of my friend Eloy Lasanta’s core system, a new Theme Week is launched – Cut It to the Core Week! We’ll take a look at some core system rulebooks that may well give you the foundation for most or all of your gaming needs.

The Pip System is the foundation engine for Third Eye’s more kid-friendly gaming, though it works great for anyone looking for light, easy rules with which to dive into the fun.

Pip System Corebook

The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid AdventuresInfestation: An RPG of Bugs and Heroes, or A Kid’s Guide to Monster Hunting

  • Perfect for introducting new players and kids to roleplaying
  • Customizable character options with minimal bookkeeping
  • Easy-to-learn mechanics utilizing only six-sided dice! 
  • Includes all the rules needed to play (even a few premade characters to get you started)

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

So many amazing products! So many amazing people behind these things! You really, really need to vote to make sure the awards represent you! I can’t imagine closing out ENnie Nom-Nom Week with anything less than the Product of the Year category. I’ve got a lot of friends and folks I deeply respect behind today’s Pick – a sourcebook that cannot help but inspire anyone running any supers game. This category also includes some seriously incredible material (a company in which I am deeply honored to be counted among):

Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Yes, today’s ENnie Nom-Nom Week Pick is very near and dear to my heart, but I feel fully justified in Picking it, as I had nothing whatsoever to do with the art (other than saying “Holy crap! Most awesome thing evar!”). Today, we’re looking at the Best Art, Cover Category for the ENnies (DON’T FORGET TO VOTE!), which also includes:

The cover is the grabber, the thing that gets people to seriously look at something as it sits on the shelf. Even in this day of “digital shelves,” that cover makes all the difference as eyes scan screens, looking at what they might click on to discover more. The essence of a product has to be summed up in the cover, but a cover also inspires, making a player want to delve into the world depicted and making a GM want to present something memorable.

I am pretty sure the cover of our Savage Foes book wants to make people get right with whatever they believe in before the inevitable…

IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.

One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it’s up to the Tomorrow Legion to stop it…somehow.

Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want randomly figure out what comes out of it, there’s an extensive Creatures from the Rifts Generator to help you.

This book requires the Savage Worlds core rulesRifts®: The Tomorrow Legion Player’s Guide, and (also ENnie-nominated) Rifts®: Game Master’s Handbook to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Marching on through ENnie Nom-Nom Week (yes, I know, but I was delirious from exhaustion and hungry at the time, and now I just can’t stop myself), I figured I’d shine the light on a category that doesn’t always get its share of attention. The Best RPG Related Product category contains those things that folks were brave enough to take a chance on – something that isn’t, per se, directly useful for playing a game, but supports the hobby through fun information, or just goofy fun. The category also includes The ABCs of RPGs Activity Book (which could have also been attached to the Family Games category, I think).

From the dawn of feature films, fans—be they artists, gamers, visionaries, writers, or dreamers—have drawn inspiration from the big screen. Now, between the covers of Cinema & Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day.

Learn the who, the what, the where, and the how of your favorite fantasy movies (and perhaps a few you may have never even heard of until now). Fifty films are covered in great detail, followed by shorter entries for every fantasy film we could find.

So turn up your Krull soundtrack, slip into your Labyrinth t-shirt, and brush up on your Princess Bride quotes, this is Cinema & Sorcery: The Comprehensive Guide to Fantasy Film!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

ENnie Nom-Nom Week continues with a Pick from the Best Family Game Category. You definitely don’t want to miss out on voting, as this is your chance to select who the winners of one of the most prestigious awards in the RPG hobby are. In addition to Epyllion, this category also includes:

These are the games that the ENnie Judges feel are best for folks to play with the youngest gamers in their circles, so they’re extra-important to me.

Do you want new gamers? Because this is how you get new gamers!

Dragonia faces a threat we dragons have all but forgotten. Inside each of us are seeds of Darkness waiting to take root in doubt, anger, and sorrow. You and your fellow dragons— although small now—must protect Dragonia from the growing Darkness…and learn what it means to be a true friend.  — Tass the Gigantic, Councilmember

Epyllion is a tabletop role playing game about young drakes who investigate rumors, solve problems, and discover the truth of a growing evil in Dragonia. While you play, you and your friends tell awesome stories, explore what it means to be a drake of Dragonia, and discover the value of friendship through magical, whimsical, and heartfelt adventures.

This easy-to-learn adventure game helps you tell the stories of a brave clutch of young dragons through a supportive yet simple system that promotes active listening, creativity, and cooperative play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Gen Con loometh, so let’s take another week to spotlight some of the nominees. Oh, hey, don’t forget to vote! As the second week I’m Picking ENnie nominees, let’s call this theme week ENnie Nom-Nom Week.

(What? I just got back from a con. Leave me alone…)

We’ll start with one of the Judges Spotlight Winners (which also includes Rippers Resurrected, and The Ninja Crusade). Coriolis would have also been a great Pick for last week as part of Take to the Stars, being a kind of “Arabian Nights in space” experience.

“I’m getting a signal.” Dalil’s voice crackled over the com. “We’re close.” The navigator gazed into the darkness ahead, his face ghostly pale in the cold glow from the tabula in his hands.

Radwa nodded silently for her comrades to advance, approaching the strange ruins in the moonscape. The only sound they could hear was their own breathing through the air filters, and the soft crunch under their boots.The floodlights from the freighter Narzalus behind them cast long shadows of the trio.

“Something is wrong, boss.” The sharp voice of Jhara broke the silence. Her vulcan rifle hummed as the tall woman from Sadaal activated her weapon. Without turning, Radwa raised her hand to still her friend.

“Easy, Jha,” she whispered over the com.

The explorers shone their suit-mounted flashlights over the ruins. Alien signs were carved into the smooth dark surfaces. In the light, they seemed to be glowing.

Something slowly unraveled before them. A darkness rose from the surface of the dead moon, reaching towards the starry sky above them.

“Mercy of the Icons!” Radwa gasped, and felt a chill spread throughout her body.

Coriolis – The Third Horizon is a science fiction role-playing game from the makers of critically acclaimed Mutant: Year Zero (six-time nominee and winner of a Silver Ennie for Best Rules 2015).

Features:

  • Create your unique player character – including skills, talents, gear and relationships – in mere minutes.
  • Fight fast and furious battles, praying to the Icons to overcome your enemies.
  • Build and crew your own spaceship, to explore the many star systems of the Third Horizon.
  • Experience thrilling spaceship duels, using a game system that puts all player characters at the heart of the action.
  • Take part in the intrigue between powerful factions on the majestic space station Coriolis.
  • Uncover the mysteries of the Third Horizon, a rich tapestry of cultures that have settled the stars.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It seems only fitting to close out Take to the Stars Week with the game that goes “where no one has gone before,” Modiphius’ take on a setting near-and-dear to sci-fi-fan hearts the world over. Many attempts have been made to craft a playable experience in the Star Trek universe, with various levels of success. This time around, a rather all-star cast of writers and designers (including folks involved in previous versions) hopes the first Star Trek RPG in over a decade is the crowning effort. The fact that it’s set in the era defined by The Next GenerationVoyager, and Deep Space Nine will make many, many fans happy.

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. Full colour PDF. 

• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.

• An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.

• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.

• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.

• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.

• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Onward through Take to the Stars Week with a supplement for the Apocalypse World Engine-driven Uncharted Worlds. This adds a number of elements to your space opera game, and is designed to do so in a modular fashion so as to serve whatever needs the GM and players want.

Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul.

Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules.

The elements in the book are designed to be picked and mixed to customize a campaign setting. Any genre of sci fi can be turned into a campaign with FBH, from intense xeno-politics, to sci fi horror. From dystopian cyberscapes, to giant robot battles against monstrous invaders.

Pick up Far Beyond Humanity, and expand the possibilities of your Uncharted Worlds campaigns beyond the worlds we know.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue Take to the Stars Week with the space-exploration-and-adventure setting from Pinnacle that Shane Hensley says was, in great part, inspired by the classic space opera RPG Star Frontiers. To get the most use out of this, you’ll need both the Savage Worlds (still only $10) core rules and the Science Fiction Companion (which, by themselves, are indispensable to anyone interested in Savage Worlds).

FROM THE KNOWN WORLDS …

Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond…

… TO THE LAST PARSEC!

This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!

*** About The Last Parsec ***

Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.

This Primer paves the way for an expanded core book to come!

The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!